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EQ2Emu/docs/lua_functions/CheckLOSByCoordinates.md
2025-05-28 21:48:33 -04:00

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Function: CheckLOSByCoordinates(Origin, X, Y, Z)

Description: Checks line-of-sight from a spawn to a specific point in the world coordinates. Useful for verifying a locations visibility (for example, whether a ground target spell can reach a point).

Parameters:

Origin: Spawn The entity from which to check LOS. X: Float X coordinate of the target point. Y: Float Y coordinate of the target point. Z: Float Z coordinate of the target point.

Returns: Boolean true if the line from Origin to (X,Y,Z) is clear; false if its obstructed.

Example:

-- Example usage (check if a spot is reachable by ranged attack)
if CheckLOSByCoordinates(Player, targetX, targetY, targetZ) then
    LaunchProjectile(Player, targetX, targetY, targetZ)
end