1.3 KiB
Function: AddWard(WardAmount, KeepWard, WardType, DamageTypes, DamageAbsorptionPct, DamageAbsorptionMaxHealthPct, RedirectDamagePct, MaxHitCount)
Description: Used in a Spell Script. Applies a protective ward to all spell targets of the spell. A ward absorbs a certain amount of incoming damage before it expires. This function creates a new ward on the target with the given value.
Parameters:
WardAmount
: UInt32 – The amount of damage the ward can absorb.
KeepWard
: Boolean – The amount of damage the ward can absorb.
WardType
: UInt8 – The amount of damage the ward can absorb. Options: ALL = 0, Physical Only = 1, Magical Only = 2.
DamageTypes
: UInt8 – The amount of damage the ward can absorb. If Ward is Magical Only then 0 allows any Magical or select a Damage Type: https://github.com/emagi/eq2emu/blob/main/docs/data_types/damage_types.md
DamageAbsorptionPct
: UInt32 – The amount of damage the ward can absorb. Max of 100.
DamageAbsorptionMaxHealthPct
: UInt32 – The amount of damage the ward can absorb. Max of 100.
RedirectDamagePct
: UInt32 – The amount of damage the ward can absorb.
MaxHitCount
: Int32 – The player or NPC to protect with the ward.
Returns: None.
Example:
-- Example usage (shield the player with a 500 hp point ward)
AddWard(500)