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EQ2Emu/docs/code/CollectionsDB.md
2025-05-06 09:54:48 -04:00

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File: CollectionsDB.cpp

Classes

  • CollectionItem
  • CollectionRewardItem
  • CollectionItem
  • CollectionItem

Functions

  • void WorldDatabase::LoadCollections()
  • int32 WorldDatabase::LoadCollectionItems(Collection *collection)
  • int32 WorldDatabase::LoadCollectionRewards(Collection *collection)
  • else if (!strcasecmp(row[0], "Selectable"))
  • else if (!strcasecmp(row[0], "Coin"))
  • else if (!strcasecmp(row[0], "XP"))
  • void WorldDatabase::LoadPlayerCollections(Player *player)
  • void WorldDatabase::LoadPlayerCollectionItems(Player *player, Collection *collection)
  • void WorldDatabase::SavePlayerCollections(Client *client)
  • void WorldDatabase::SavePlayerCollection(Client *client, Collection *collection)
  • void WorldDatabase::SavePlayerCollectionItems(Client *client, Collection *collection)
  • void WorldDatabase::SavePlayerCollectionItem(Client *client, Collection *collection, int32 item_id)

Notable Comments

  • /*
  • */
  • //assert(item);