2.1 KiB
2.1 KiB
Function: MovementLoopAdd(spawn, x, y, z, speed, delay, function, heading, exclude_heading, use_nav_path)
Description: Adds a waypoint for the NPC to reach in order of the supplied waypoints. Calls function when arriving at the waypoint destination.
Parameters:
spawn
(Spawn) - Spawn object representingspawn
.x
(int32) - Integer valuex
.y
(int32) - Integer valuey
.z
(int32) - Integer valuez
.speed
(int32) - Integer valuespeed
.delay
(int32) - Integer valuedelay
.function
(int32) - Integer valuefunction
.heading
(int32) - Integer valueheading
.exclude_heading
(int32) - Integer valueexclude_heading
.use_nav_path
(int32) - Integer valueuse_nav_path
.
Returns: None.
Example:
-- From SpawnScripts/FarJourneyFreeport/agoblin.lua
function run_around_loop(NPC)
MovementLoopAdd(NPC, -4.43, -2.07, 6.17, 5, 1)
MovementLoopAdd(NPC, -4.43, -2.07, 6.17, 5, 3, "run_around_loop_pause1")
MovementLoopAdd(NPC, -4.43, -2.07, 6.17, 5, 0)
MovementLoopAdd(NPC, -5.23, -2.01, 0.39, 5, 1)
MovementLoopAdd(NPC, -5.23, -2.01, 0.39, 5, 3, "run_around_loop_pause2")
MovementLoopAdd(NPC, -5.23, -2.01, 0.39, 5, 0)
MovementLoopAdd(NPC, -4.88, -2.06, 4.26, 5, 1)
MovementLoopAdd(NPC, -4.88, -2.06, 4.26, 5, 3, "run_around_loop_pause3")
MovementLoopAdd(NPC, -4.88, -2.06, 4.26, 5, 0)
MovementLoopAdd(NPC, 3.94, -2.07, 0.66, 5, 1)
MovementLoopAdd(NPC, 3.94, -2.07, 0.66, 5, 3, "run_around_loop_pause4")
MovementLoopAdd(NPC, 3.94, -2.07, 0.66, 5, 0)
MovementLoopAdd(NPC, 2.84, -2.07, -2.07, 5, 1)
MovementLoopAdd(NPC, 2.84, -2.07, -2.07, 5, 3, "run_around_loop_pause5")
MovementLoopAdd(NPC, 2.84, -2.07, -2.07, 5, 0)
MovementLoopAdd(NPC, 3.41, -1.99, -7.42, 5, 1)
MovementLoopAdd(NPC, 3.41, -1.99, -7.42, 5, 3, "run_around_loop_pause6")
MovementLoopAdd(NPC, 3.41, -1.99, -7.42, 5, 0)
MovementLoopAdd(NPC, -2.75, -2.02, -5.82, 5, 0)
MovementLoopAdd(NPC, -2.63, 1.21, -18.11,5,1)
MovementLoopAdd(NPC, -2.63, 1.21, -18.11,5,3,"run_around_loop_pause7")
MovementLoopAdd(NPC, -2.63, 1.21, -18.11,3,0)
MovementLoopAdd(NPC, -2.75, -2.02, -5.82, 5, 0)
end