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EQ2Emu/docs/lua_functions/GetPlayerHistory.md

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Function: GetPlayerHistory(Player, HistoryID)

Description: Retrieves the value of a specific player history flag. This tells if a player has a certain historical event or choice recorded (and what value it is).

Parameters:

  • player (Spawn) - Spawn object representing player.
  • event_id (uint32) - Integer value event_id.

Returns: Value of the historical value of SetPlayerHistory.

Example:

-- From SpawnScripts/Antonica/CaptainBeltho.lua
function hailed(NPC, Spawn)
    SetPlayerHistory(Spawn, 8, 0)
    if GetPlayerHistory(Spawn, 8) == nil then
    Say(Spawn, "ur player history is nil")
    elseif GetPlayerHistory(Spawn, 8) then
    Say(Spawn, "ur player history is not nil")
    end