10 KiB
10 KiB
File: PacketStruct.h
Classes
Item
Player
DataStruct
PacketStruct
Functions
void SetType(const char* new_type, int8* output_type);
void SetType(int8 new_type);
void SetName(const char* new_name);
void SetLength(int32 new_length);
void SetArraySizeVariable(const char* new_name);
void SetDefaultValue(int8 new_val);
void SetMaxArraySize(int8 size);
void SetOversized(int8 val);
void SetOversizedByte(int8 val);
void SetAddToStruct(bool val);
void SetAddType(int8 new_type);
void SetPackedIndex(int8 new_index);
void SetPackedSizeVariable(const char* new_name);
void SetPacked(const char* value);
void SetItemSize(int32 val);
void SetIfSetVariable(const char* variable);
void SetIfNotSetVariable(const char* variable);
void SetIfEqualsVariable(const char* variable);
void SetIfNotEqualsVariable(const char* variable);
void SetIfFlagSetVariable(const char* variable);
void SetIfFlagNotSetVariable(const char* variable);
void SetIsSet(bool val);
void SetIsOptional(bool val);
int8 GetPackedIndex();
int8 GetDefaultValue();
int8 GetOversized();
int8 GetOversizedByte();
int8 GetMaxArraySize();
int8 GetType();
int8 GetType2();
string GetStringName();
int32 GetLength();
bool AddToStruct();
int8 GetAddType();
int32 GetItemSize();
bool GetIfSet();
bool GetIfNotSet();
bool GetIfEquals();
bool GetIfNotEquals();
bool GetIfFlagSet();
bool GetIfFlagNotSet();
bool IsSet();
bool IsOptional();
int32 GetDataSizeInBytes();
string AppendVariable(string orig, const char* val);
void AddIfSetVariable(const char* val) {
void AddIfNotSetVariable(const char* val) {
void add(DataStruct* data);
void reAddAll(int32 length);
void add(PacketStruct* packet_struct);
void addPacketArrays(PacketStruct* packet);
void deletePacketArrays(PacketStruct* packet);
void deleteDataStructs(vector<DataStruct*>* data_structs);
void setSmallStringByName(const char* name, const char* text, int32 index = 0);
void setMediumStringByName(const char* name, const char* text, int32 index = 0);
void setLargeStringByName(const char* name, const char* text, int32 index = 0);
void setSmallString(DataStruct* data_struct, const char* text, int32 index = 0);
void setMediumString(DataStruct* data_struct, const char* text, int32 index = 0);
void setLargeString(DataStruct* data_struct, const char* text, int32 index = 0);
void renameSubstructArray(const char* substruct, int32 index);
void setArrayAddToPacketByName(const char* name, bool new_val, int32 index1 = 0, int32 index2 = 0) {
void setAddToPacketByName(const char* name, bool new_val, int32 index = 0) {
void setAddTypePacketByName(const char* name, int8 new_val, int32 index = 0) {
bool IsSubPacket();
void IsSubPacket(bool new_val);
int32 GetSubPacketSize();
void SetSubPacketSize(int32 new_size);
void SetOpcodeType(const char* opcodeType);
int32 GetArraySizeByName(const char* name, int32 index);
int32 GetArraySize(DataStruct* data_struct, int32 index);
int32 GetArraySize(const char* name, int32 index);
void LoadFromPacketStruct(PacketStruct* packet, char* substruct_name = 0);
bool GetVariableIsSet(const char* name);
bool GetVariableIsNotSet(const char* name);
int8 getType_int8_ByName(const char* name, int32 index = 0, bool force = false);
int16 getType_int16_ByName(const char* name, int32 index = 0, bool force = false);
int32 getType_int32_ByName(const char* name, int32 index = 0, bool force = false);
int64 getType_int64_ByName(const char* name, int32 index = 0, bool force = false);
sint8 getType_sint8_ByName(const char* name, int32 index = 0, bool force = false);
sint16 getType_sint16_ByName(const char* name, int32 index = 0, bool force = false);
sint32 getType_sint32_ByName(const char* name, int32 index = 0, bool force = false);
sint64 getType_sint64_ByName(const char* name, int32 index = 0, bool force = false);
float getType_float_ByName(const char* name, int32 index = 0, bool force = false);
double getType_double_ByName(const char* name, int32 index = 0, bool force = false);
char getType_char_ByName(const char* name, int32 index = 0, bool force = false);
EQ2_8BitString getType_EQ2_8BitString_ByName(const char* name, int32 index = 0, bool force = false);
EQ2_16BitString getType_EQ2_16BitString_ByName(const char* name, int32 index = 0, bool force = false);
EQ2_32BitString getType_EQ2_32BitString_ByName(const char* name, int32 index = 0, bool force = false);
EQ2_Color getType_EQ2_Color_ByName(const char* name, int32 index = 0, bool force = false);
EQ2_EquipmentItem getType_EQ2_EquipmentItem_ByName(const char* name, int32 index = 0, bool force = false);
int8 getType_int8(DataStruct* data_struct, int32 index = 0, bool force = false);
int16 getType_int16(DataStruct* data_struct, int32 index = 0, bool force = false);
int32 getType_int32(DataStruct* data_struct, int32 index = 0, bool force = false);
int64 getType_int64(DataStruct* data_struct, int32 index = 0, bool force = false);
sint8 getType_sint8(DataStruct* data_struct, int32 index = 0, bool force = false);
sint16 getType_sint16(DataStruct* data_struct, int32 index = 0, bool force = false);
sint32 getType_sint32(DataStruct* data_struct, int32 index = 0, bool force = false);
sint64 getType_sint64(DataStruct* data_struct, int32 index = 0, bool force = false);
float getType_float(DataStruct* data_struct, int32 index = 0, bool force = false);
double getType_double(DataStruct* data_struct, int32 index = 0, bool force = false);
char getType_char(DataStruct* data_struct, int32 index = 0, bool force = false);
EQ2_8BitString getType_EQ2_8BitString(DataStruct* data_struct, int32 index = 0, bool force = false);
EQ2_16BitString getType_EQ2_16BitString(DataStruct* data_struct, int32 index = 0, bool force = false);
EQ2_32BitString getType_EQ2_32BitString(DataStruct* data_struct, int32 index = 0, bool force = false);
EQ2_Color getType_EQ2_Color(DataStruct* data_struct, int32 index = 0, bool force = false);
EQ2_EquipmentItem getType_EQ2_EquipmentItem(DataStruct* data_struct, int32 index = 0, bool force = false);
void setDataType(DataStruct* data_struct, char data, int32 index);
void setDataType(DataStruct* data_struct, int8 data, int32 index);
void setDataType(DataStruct* data_struct, int16 data, int32 index);
void setDataType(DataStruct* data_struct, int32 data, int32 index);
void setDataType(DataStruct* data_struct, int64 data, int32 index);
void setDataType(DataStruct* data_struct, sint8 data, int32 index);
void setDataType(DataStruct* data_struct, sint16 data, int32 index);
void setDataType(DataStruct* data_struct, sint32 data, int32 index);
void setDataType(DataStruct* data_struct, sint64 data, int32 index);
void setDataType(DataStruct* data_struct, float data, int32 index);
void setDataType(DataStruct* data_struct, double data, int32 index);
void setData(DataStruct* data_struct, EQ2_8BitString* input_string, int32 index, bool use_second_type = false);
void setData(DataStruct* data_struct, EQ2_16BitString* input_string, int32 index, bool use_second_type = false);
void setData(DataStruct* data_struct, EQ2_32BitString* input_string, int32 index, bool use_second_type = false);
else if (type_to_use == DATA_STRUCT_EQ2_16BIT_STRING) {
void UpdateArrayByArrayLengthName(const char* name, int32 index, int32 size);
void UpdateArrayByArrayLength(DataStruct* data_struct, int32 index, int32 size);
bool StructLoadData(DataStruct* data_struct, void* data, int32 len, bool useType2 = false, bool create_color = false);
bool LoadPacketData(uchar* data, int32 data_len, bool create_color = false);
bool CheckFlagExists(const char* name);
void setColorByName(const char* name, EQ2_Color* data, int32 index = 0) {
void setColorByName(const char* name, EQ2_Color data, int32 index = 0) {
void setColor(DataStruct* data_struct, EQ2_Color data, int32 index = 0) {
void setColorByName(const char* name, int8 red, int8 green, int8 blue, int32 index = 0) {
void setColor(DataStruct* data, int8 red, int8 green, int8 blue, int32 index);
void setEquipmentByName(DataStruct* data_struct, EQ2_EquipmentItem data, int32 index = 0) {
void setItem(DataStruct* ds, Item* item, Player* player, int32 index, sint8 offset = 0, bool loot_item = false, bool make_empty_item_packet = false, bool inspect = false);
void setItemByName(const char* name, Item* item, Player* player, int32 index = 0, sint8 offset = 0, bool loot_item = false, bool make_empty_item_packet = false, bool inspect = false);
void setItemArrayDataByName(const char* name, Item* item, Player* player, int32 index1 = 0, int32 index2 = 0, sint8 offset = 0, bool loot_item = false, bool make_empty_item_packet = false, bool inspect = false);
void setEquipmentByName(const char* name, EQ2_EquipmentItem data, int32 index = 0) {
void setEquipmentByName(const char* name, EQ2_EquipmentItem* data, int32 size) {
void setEquipmentByName(const char* name, int32 type, int8 c_red, int8 c_blue, int8 c_green, int8 h_red, int8 h_blue, int8 h_green, int32 index = 0) {
void setEquipment(DataStruct* data, int16 type, int8 c_red, int8 c_blue, int8 c_green, int8 h_red, int8 h_blue, int8 h_green, int32 index);
void remove(DataStruct* data);
void remove(const char* name);
void remove(int32 position);
void serializePacket(bool clear = true);
void AddSerializedData(DataStruct* data, int32 index = 0, string* datastring = 0);
int32 GetVersion() { return version; }
void SetVersion(int32 in_version) { version = in_version; }
bool SetOpcode(const char* new_opcode);
EmuOpcode GetOpcode() { return opcode; }
int16 GetOpcodeValue(int16 client_version);
void SetName(const char* in_name) { name = string(in_name); }
bool LoadedSuccessfully() { return loadedSuccessfully; }
bool IsStringValueType(string in_name, int32 index);
bool IsColorValueType(string in_name, int32 index);
int32 GetTotalPacketSize();
void PrintPacket();
string GetSQLQuery(const char* table_name);
void AddPackedData();
void ResetData();
void AddFlag(const char* name);
Notable Comments
- /*
- */
- // Need to figure out why type2 always seems to be 205
- // since only items use type2 for now just hardcoded the value needed (BAD!!!)
- //type_to_use = DATA_STRUCT_SINT16; // 9;