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EQ2Emu/docs/code/ChatChannel.md
2025-05-06 09:54:48 -04:00

1.4 KiB

File: ChatChannel.h

Classes

  • ChatChannel

Functions

  • void SetName(const char *name) {strncpy(this->name, name, CHAT_CHANNEL_MAX_NAME);}
  • void SetPassword(const char *password) {strncpy(this->password, password, CHAT_CHANNEL_MAX_PASSWORD);}
  • void SetType(ChatChannelType type) {this->type = type;}
  • void SetLevelRestriction(int16 level_restriction) {this->level_restriction = level_restriction;}
  • void SetRacesAllowed(int64 races) {this->races = races;}
  • void SetClassesAllowed(int64 classes) {this->classes = classes;}
  • ChatChannelType GetType() {return type;}
  • bool HasPassword() {return password[0] != '\0';}
  • bool PasswordMatches(const char *password) {return strncmp(this->password, password, CHAT_CHANNEL_MAX_PASSWORD) == 0;}
  • bool CanJoinChannelByLevel(int16 level) {return level >= level_restriction;}
  • bool CanJoinChannelByRace(int8 race_id) {return races == 0 || (1 << race_id) & races;}
  • bool CanJoinChannelByClass(int8 class_id) {return classes == 0 || (1 << class_id) & classes;}
  • bool IsInChannel(int32 character_id);
  • bool JoinChannel(Client *client);
  • bool LeaveChannel(Client *client);
  • bool TellChannel(Client *client, const char *message, const char* name2 = 0);
  • bool TellChannelClient(Client* to_client, const char* message, const char* name2 = 0);
  • bool SendChannelUserList(Client *client);

Notable Comments

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