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EQ2Emu/docs/lua_functions/CureByControlEffect.md

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Function: CureByControlEffect(cure_count, cure_type, cure_name, cure_level, target)

Description: Cures the control effects. cure_count controls the amount of cures activated, cure_type will be the control effect type. If in a spell script and no target it will apply to all spell targets.

Parameters:

  • cure_count (uint8) - Integer value cure_count.
  • cure_type (uint8) - Integer value cure_type.
  • cure_name (string) - String cure_name.
  • cure_level (uint8) - Integer value cure_level.
  • target (Spawn) - Spawn object representing target.

Returns: None.

Example:

-- From Spells/Priest/Cleric/Inquisitor/FerventFaith.lua
function cast(Caster, Target, Levels)
    CureByControlEffect(1, 1, "Cure", Levels)
    CureByControlEffect(1, 2, "Cure", Levels)
    CureByControlEffect(1, 3, "Cure", Levels)
    CureByControlEffect(1, 4, "Cure", Levels)
end