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Function: GetName(spawn)

Description: Gets the string name of the Spawn.

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.

Returns: string name of the specified Spawn.

Example:

-- From ItemScripts/awellspringcubleash.lua
function used(Item, Player)
    target = GetTarget(Player)
	if GetName(target) == 'a wellspring cub' and GetTempVariable(Player, "cub") == nil then
		if not IsInCombat(target) then
			CastEntityCommand(Player, target, 1278, "Leash")
		end