1.8 KiB
1.8 KiB
File: linked_list.h
Classes
ListElement
LinkedList
LinkedListIterator
Functions
void SetData ( const TYPE& d ) { data = d ; } // Quagmire - this may look like a mem leak, but dont change it, this behavior is expected where it's called
void SetLastNext ( ListElement<TYPE>* p )
void SetNext (ListElement<TYPE>* n) { next = n ; }
void SetPrev (ListElement<TYPE>* p) { prev = p ; }
void ReplaceData(const TYPE&);
void Append (const TYPE&);
void Insert (const TYPE&);
TYPE Pop();
TYPE PeekTop();
void Clear();
void LCount() { count--; }
void ResetCount() { count=0; }
int32 Count() { return count; }
void Advance();
bool IsFirst()
bool IsLast()
bool MoreElements();
void MoveFirst();
void MoveLast();
void RemoveCurrent(bool DeleteData = true);
void Replace(const TYPE& new_data);
void Reset();
void SetDir(direction);
void LinkedListIterator<TYPE>::Advance()
bool LinkedListIterator<TYPE>::MoreElements()
void LinkedListIterator<TYPE>::MoveFirst()
void LinkedListIterator<TYPE>::MoveLast()
void LinkedListIterator<TYPE>::RemoveCurrent(bool DeleteData)
void LinkedListIterator<TYPE>::Replace(const TYPE& new_data)
void LinkedListIterator<TYPE>::Reset()
void LinkedListIterator<TYPE>::SetDir(direction d)
void ListElement<TYPE>::ReplaceData(const TYPE& new_data)
void LinkedList<TYPE>::Clear() {
void LinkedList<TYPE>::Append(const TYPE& data)
void LinkedList<TYPE>::Insert(const TYPE& data)
TYPE LinkedList<TYPE>::Pop() {
TYPE LinkedList<TYPE>::PeekTop() {
Notable Comments
- /*
- */
- // if (current_element == 0)
- // {
- // return;
- // }
- // if (prev != 0)
- // {
- // }
- // if (next != 0)