2.1 KiB
2.1 KiB
File: TCPConnection.h
Classes
TCPServer
TCPConnection
TCPNetPacket_Struct
TCPServer
Functions
void TCPServerLoop(void* tmp);
void TCPConnectionLoop(void* tmp);
bool Connect(char* irAddress, int16 irPort, char* errbuf = 0);
bool Connect(int32 irIP, int16 irPort, char* errbuf = 0);
void AsyncConnect(char* irAddress, int16 irPort);
void AsyncConnect(int32 irIP, int16 irPort);
bool Send(const uchar* data, sint32 size);
eTCPMode GetMode() { return TCPMode; }
void Free(); // Inform TCPServer that this connection object is no longer referanced
bool GetEcho();
void SetEcho(bool iValue);
void SetState(int8 iState);
bool CheckNetActive();
bool RunLoop();
bool GetAsyncConnect();
bool SetAsyncConnect(bool iValue);
void OutQueuePush(ServerPacket* pack);
void RemoveRelay(TCPConnection* relay, bool iSendRelayDisconnect);
void ProcessNetworkLayerPacket(ServerPacket* pack);
void SendNetErrorPacket(const char* reason = 0);
bool SendData(char* errbuf = 0);
bool RecvData(char* errbuf = 0);
bool ProcessReceivedData(char* errbuf = 0);
bool ProcessReceivedDataAsPackets(char* errbuf = 0);
bool ProcessReceivedDataAsOldPackets(char* errbuf = 0);
void ClearBuffers();
void LineOutQueuePush(char* line);
void InModeQueuePush(TCPNetPacket_Struct* tnps);
bool ServerSendQueuePop(uchar** data, sint32* size);
void ServerSendQueuePushEnd(const uchar* data, sint32 size);
void ServerSendQueuePushEnd(uchar** data, sint32 size);
void ServerSendQueuePushFront(uchar* data, sint32 size);
bool Open(int16 iPort = 0, char* errbuf = 0); // opens the port
void Close(); // closes the port
bool IsOpen();
void SendPacket(ServerPacket* pack);
void SendPacket(TCPConnection::TCPNetPacket_Struct** tnps);
void Process();
bool RunLoop();
void AddConnection(TCPConnection* con);
void ListenNewConnections();
void CheckInQueue();
Notable Comments
- /*
- */
- /*
- */
- // Functions for outgoing connections