1
0
EQ2Emu/docs/database/world/item_appearances.md
2025-05-04 14:34:15 -04:00

1.3 KiB

Table: item_appearances

Description:

Defines item_appearances table in the World database.

Columns:

  • id (int(10), PRIMARY KEY, AUTO_INCREMENT, NOT NULL)
  • item_id (int(10), NOT NULL, DEFAULT 0)
  • equip_type (int(10), NOT NULL, DEFAULT 0)
  • red (tinyint(3), NOT NULL, DEFAULT 0)
  • green (tinyint(3), NOT NULL, DEFAULT 0)
  • blue (tinyint(3), NOT NULL, DEFAULT 0)
  • highlight_red (tinyint(3), NOT NULL, DEFAULT 0)
  • highlight_green (tinyint(3), NOT NULL, DEFAULT 0)
  • highlight_blue (tinyint(3), NOT NULL, DEFAULT 0)
  • appearance_type (smallint(5), NOT NULL, DEFAULT 0)
  • slot (smallint(5), NOT NULL, DEFAULT 0)
  • house_placement_type (int(10), NOT NULL, DEFAULT 0)
  • vis_state (int(10), NOT NULL, DEFAULT 4294967295)
  • vis_state2 (int(10), NOT NULL, DEFAULT 4294967295)
  • mount_type (int(10), NOT NULL, DEFAULT 4294967295)
  • heraldry (binary(7), NOT NULL, DEFAULT '0\0\0\0\0\0\0')
  • reforging_decoration (int(10), NOT NULL, DEFAULT 0)
  • bWeaponUnk (tinyint(1), NOT NULL, DEFAULT 0)
  • b2hWeapon (tinyint(1), NOT NULL, DEFAULT 0)
  • bUnknown (tinyint(1), NOT NULL, DEFAULT 0)

Primary Keys:

  • id

Indexes/Notes:

  • KEY FK_new_appearances_items (item_id)
  • CONSTRAINT FK_new_appearances_items FOREIGN KEY (item_id) REFERENCES items (id) ON DELETE CASCADE ON UPDATE CASCADE