5.6 KiB
5.6 KiB
File: Recipe.h
Classes
Item
RecipeComp
RecipeProducts
Recipe
MasterRecipeList
MasterRecipeBookList
PlayerRecipeList
PlayerRecipeBookList
Functions
void SetID(int32 id) {this->id = id;}
void SetSoeID(int32 soe_id) { this->soe_id = soe_id; }
void SetBookID(int32 book_id) {this->book_id = book_id;}
void SetName(const char *name) {strncpy(this->name, name, sizeof(this->name));}
void SetDescription(const char* description) { strncpy(this->description, description, sizeof(this->description)); }
void SetBookName(const char *book_name) {strncpy(this->book_name, book_name, sizeof(this->book_name));}
void SetBook(const char *book) {strncpy(this->book, book, sizeof(this->book));}
void SetDevice(const char *device) {strncpy(this->device, device, sizeof(this->device));}
void SetLevel(int8 level) {this->level = level;}
void SetTier(int8 tier) {this->tier = tier;}
void SetIcon(int16 icon) {this->icon = icon;}
void SetSkill(int32 skill) {this->skill = skill;}
void SetTechnique(int32 technique) {this->technique = technique;}
void SetKnowledge(int32 knowledge) {this->knowledge = knowledge;}
void SetClasses(int32 classes) {this->classes = classes;}
void SetDevice_Sub_Type(int8 device_sub_type) {this->device_sub_type = device_sub_type;}
void SetUnknown1(int8 unknown1) {this->unknown1 = unknown1;}
void SetUnknown2(int32 unknown2) {this->unknown2 = unknown2;}
void SetUnknown3(int32 unknown3) {this->unknown3 = unknown3;}
void SetUnknown4(int32 unknown4) {this->unknown4 = unknown4;}
void SetProductID(int32 itemID) { product_item_id = itemID; }
void SetProductQuantity(int8 qty) { product_qty = qty; }
void SetProductName(const char* productName) { strncpy(product_name, productName, sizeof(product_name)); }
void SetBuild1ComponentTitle(const char* title) { strncpy(build1_comp_title, title, sizeof(build1_comp_title)); }
void SetBuild2ComponentTitle(const char* title) { strncpy(build2_comp_title, title, sizeof(build2_comp_title)); }
void SetBuild3ComponentTitle(const char* title) { strncpy(build3_comp_title, title, sizeof(build3_comp_title)); }
void SetBuild4ComponentTitle(const char* title) { strncpy(build4_comp_title, title, sizeof(build4_comp_title)); }
void SetFuelComponentTitle(const char* title) { strncpy(fuel_comp_title, title, sizeof(fuel_comp_title)); }
void SetPrimaryComponentTitle(const char* title) { strncpy(primary_build_comp_title, title, sizeof(primary_build_comp_title)); }
void SetBuild1ComponentQuantity(int8 qty) { build1_comp_qty = qty; }
void SetBuild2ComponentQuantity(int8 qty) { build2_comp_qty = qty; }
void SetBuild3ComponentQuantity(int8 qty) { build3_comp_qty = qty; }
void SetBuild4ComponentQuantity(int8 qty) { build4_comp_qty = qty; }
void SetFuelComponentQuantity(int8 qty) { fuel_comp_qty = qty; }
void SetPrimaryComponentQuantity(int8 qty) { primary_comp_qty = qty; }
int32 GetID() {return id;}
int32 GetSoeID() { return soe_id; }
int32 GetBookID() {return book_id;}
int8 GetLevel() {return level;}
int8 GetTier() {return tier;}
int16 GetIcon() {return icon;}
int32 GetSkill() {return skill;}
int32 GetTechnique() {return technique;}
int32 GetKnowledge() {return knowledge;}
int32 GetClasses() {return classes;}
bool CanUseRecipeByClass(Item* item, int8 class_id) {
int8 GetDevice_Sub_Type() {return device_sub_type;}
int8 GetUnknown1() {return unknown1;}
int32 GetUnknown2() {return unknown2;}
int32 GetUnknown3() {return unknown3;}
int32 GetUnknown4() {return unknown4;}
int32 GetProductID() { return product_item_id; }
int8 GetProductQuantity() { return product_qty; }
int16 GetBuild1ComponentQuantity() { return build1_comp_qty; }
int16 GetBuild2ComponentQuantity() { return build2_comp_qty; }
int16 GetBuild3ComponentQuantity() { return build3_comp_qty; }
int16 GetBuild4ComponentQuantity() { return build4_comp_qty; }
int16 GetFuelComponentQuantity() { return fuel_comp_qty; }
int16 GetPrimaryComponentQuantity() { return primary_comp_qty; }
void AddBuildComp(int32 itemID, int8 slot, bool preferred = 0);
int8 GetHighestStage() { return highestStage; }
void SetHighestStage(int8 val) { highestStage = val; }
int8 GetTotalBuildComponents();
bool ProvidedAllRequiredComponents(Client* client, vector<Item*>* player_components, vector<pair<int32,int16>>* player_component_pair_qty);
bool PlayerHasComponentByItemID(Client* client, vector<Item*>* player_components, vector<pair<int32,int16>>* player_component_pair_qty, int32 item_id, int8 required_qty);
int8 GetItemRequiredQuantity(int32 item_id);
bool AddRecipe(Recipe *recipe);
void ClearRecipes();
int32 Size();
bool AddRecipeBook(Recipe *recipe);
void ClearRecipeBooks();
int32 Size();
bool AddRecipe(Recipe *recipe);
void ClearRecipes();
bool RemoveRecipe(int32 recipe_id);
int32 Size();
bool AddRecipeBook(Recipe *recipe);
bool HasRecipeBook(int32 book_id);
void ClearRecipeBooks();
int32 Size();
Notable Comments
- /*
- */
- //class_id = classes.GetTSBaseClass(spawn->GetTradeskillClass()) bit-match on class ids 1-13
- //secondary_class_id = classes.GetSecondaryTSBaseClass(spawn->GetTradeskillClass()) bit-match on class ids 1-13
- //tertiary_class_id = spawn->GetTradeskillClass() (direct match)
- /* any can use bit combination of 1+2
- */
- ///
Add a build component to this recipe - ///Item id of the component
- ///Slot id for this component