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EQ2Emu/docs/code/region_map_v1.md
2025-05-06 09:54:48 -04:00

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File: region_map_v1.h

Classes

  • Client
  • Spawn
  • Region_Status
  • RegionMapV1

Functions

  • WaterRegionType BSPReturnRegionType(int32 node_number, const glm::vec3& location, int32 gridid=0) const;
  • WaterRegionType BSPReturnRegionTypeNode(const Region_Node* node, const ZBSP_Node* BSP_Root, int32 node_number, const glm::vec3& location, float distToNode=0.0f) const;
  • WaterRegionType BSPReturnRegionWaterRegion(const Region_Node* node, const ZBSP_Node* BSP_Root, int32 node_number, const glm::vec3& location, float distToNode=0.0f) const;
  • WaterRegionType EstablishDistanceAtAngle(const Region_Node* region_node, const ZBSP_Node* current_node, float distance, float absDistance, float absSplitDist, bool checkEdgedAngle=false) const;
  • std::string TestFile(std::string testFile);

Notable Comments

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