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EQ2Emu/docs/code/Recipe.md
2025-05-06 09:54:48 -04:00

5.6 KiB

File: Recipe.h

Classes

  • Item
  • RecipeComp
  • RecipeProducts
  • Recipe
  • MasterRecipeList
  • MasterRecipeBookList
  • PlayerRecipeList
  • PlayerRecipeBookList

Functions

  • void SetID(int32 id) {this->id = id;}
  • void SetSoeID(int32 soe_id) { this->soe_id = soe_id; }
  • void SetBookID(int32 book_id) {this->book_id = book_id;}
  • void SetName(const char *name) {strncpy(this->name, name, sizeof(this->name));}
  • void SetDescription(const char* description) { strncpy(this->description, description, sizeof(this->description)); }
  • void SetBookName(const char *book_name) {strncpy(this->book_name, book_name, sizeof(this->book_name));}
  • void SetBook(const char *book) {strncpy(this->book, book, sizeof(this->book));}
  • void SetDevice(const char *device) {strncpy(this->device, device, sizeof(this->device));}
  • void SetLevel(int8 level) {this->level = level;}
  • void SetTier(int8 tier) {this->tier = tier;}
  • void SetIcon(int16 icon) {this->icon = icon;}
  • void SetSkill(int32 skill) {this->skill = skill;}
  • void SetTechnique(int32 technique) {this->technique = technique;}
  • void SetKnowledge(int32 knowledge) {this->knowledge = knowledge;}
  • void SetClasses(int32 classes) {this->classes = classes;}
  • void SetDevice_Sub_Type(int8 device_sub_type) {this->device_sub_type = device_sub_type;}
  • void SetUnknown1(int8 unknown1) {this->unknown1 = unknown1;}
  • void SetUnknown2(int32 unknown2) {this->unknown2 = unknown2;}
  • void SetUnknown3(int32 unknown3) {this->unknown3 = unknown3;}
  • void SetUnknown4(int32 unknown4) {this->unknown4 = unknown4;}
  • void SetProductID(int32 itemID) { product_item_id = itemID; }
  • void SetProductQuantity(int8 qty) { product_qty = qty; }
  • void SetProductName(const char* productName) { strncpy(product_name, productName, sizeof(product_name)); }
  • void SetBuild1ComponentTitle(const char* title) { strncpy(build1_comp_title, title, sizeof(build1_comp_title)); }
  • void SetBuild2ComponentTitle(const char* title) { strncpy(build2_comp_title, title, sizeof(build2_comp_title)); }
  • void SetBuild3ComponentTitle(const char* title) { strncpy(build3_comp_title, title, sizeof(build3_comp_title)); }
  • void SetBuild4ComponentTitle(const char* title) { strncpy(build4_comp_title, title, sizeof(build4_comp_title)); }
  • void SetFuelComponentTitle(const char* title) { strncpy(fuel_comp_title, title, sizeof(fuel_comp_title)); }
  • void SetPrimaryComponentTitle(const char* title) { strncpy(primary_build_comp_title, title, sizeof(primary_build_comp_title)); }
  • void SetBuild1ComponentQuantity(int8 qty) { build1_comp_qty = qty; }
  • void SetBuild2ComponentQuantity(int8 qty) { build2_comp_qty = qty; }
  • void SetBuild3ComponentQuantity(int8 qty) { build3_comp_qty = qty; }
  • void SetBuild4ComponentQuantity(int8 qty) { build4_comp_qty = qty; }
  • void SetFuelComponentQuantity(int8 qty) { fuel_comp_qty = qty; }
  • void SetPrimaryComponentQuantity(int8 qty) { primary_comp_qty = qty; }
  • int32 GetID() {return id;}
  • int32 GetSoeID() { return soe_id; }
  • int32 GetBookID() {return book_id;}
  • int8 GetLevel() {return level;}
  • int8 GetTier() {return tier;}
  • int16 GetIcon() {return icon;}
  • int32 GetSkill() {return skill;}
  • int32 GetTechnique() {return technique;}
  • int32 GetKnowledge() {return knowledge;}
  • int32 GetClasses() {return classes;}
  • bool CanUseRecipeByClass(Item* item, int8 class_id) {
  • int8 GetDevice_Sub_Type() {return device_sub_type;}
  • int8 GetUnknown1() {return unknown1;}
  • int32 GetUnknown2() {return unknown2;}
  • int32 GetUnknown3() {return unknown3;}
  • int32 GetUnknown4() {return unknown4;}
  • int32 GetProductID() { return product_item_id; }
  • int8 GetProductQuantity() { return product_qty; }
  • int16 GetBuild1ComponentQuantity() { return build1_comp_qty; }
  • int16 GetBuild2ComponentQuantity() { return build2_comp_qty; }
  • int16 GetBuild3ComponentQuantity() { return build3_comp_qty; }
  • int16 GetBuild4ComponentQuantity() { return build4_comp_qty; }
  • int16 GetFuelComponentQuantity() { return fuel_comp_qty; }
  • int16 GetPrimaryComponentQuantity() { return primary_comp_qty; }
  • void AddBuildComp(int32 itemID, int8 slot, bool preferred = 0);
  • int8 GetHighestStage() { return highestStage; }
  • void SetHighestStage(int8 val) { highestStage = val; }
  • int8 GetTotalBuildComponents();
  • bool ProvidedAllRequiredComponents(Client* client, vector<Item*>* player_components, vector<pair<int32,int16>>* player_component_pair_qty);
  • bool PlayerHasComponentByItemID(Client* client, vector<Item*>* player_components, vector<pair<int32,int16>>* player_component_pair_qty, int32 item_id, int8 required_qty);
  • int8 GetItemRequiredQuantity(int32 item_id);
  • bool AddRecipe(Recipe *recipe);
  • void ClearRecipes();
  • int32 Size();
  • bool AddRecipeBook(Recipe *recipe);
  • void ClearRecipeBooks();
  • int32 Size();
  • bool AddRecipe(Recipe *recipe);
  • void ClearRecipes();
  • bool RemoveRecipe(int32 recipe_id);
  • int32 Size();
  • bool AddRecipeBook(Recipe *recipe);
  • bool HasRecipeBook(int32 book_id);
  • void ClearRecipeBooks();
  • int32 Size();

Notable Comments

  • /*
  • */
  • //class_id = classes.GetTSBaseClass(spawn->GetTradeskillClass()) bit-match on class ids 1-13
  • //secondary_class_id = classes.GetSecondaryTSBaseClass(spawn->GetTradeskillClass()) bit-match on class ids 1-13
  • //tertiary_class_id = spawn->GetTradeskillClass() (direct match)
  • /* any can use bit combination of 1+2
  • */
  • ///Add a build component to this recipe
  • ///Item id of the component
  • ///Slot id for this component