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EQ2Emu/docs/slash_commands/animtest.md
2025-05-06 09:53:30 -04:00

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### Command: /animtest [animID|visualName]
**Handler Macro:** COMMAND_ANIMTEST
**Handler Value:** 211
**Required Status:** 200
**Arguments:**
- `arg[0]`: `int animID`
- `arg[0]`: `string visualName`
**Notes:**
- Displays to the client the animation either by animID (Animation ID) or Visual Name from the Spell Visuals table.