19 lines
844 B
Markdown
19 lines
844 B
Markdown
### Function: SetAccessToEntityCommandByCharID(Spawn, CharID, CommandString, Allowed)
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**Description:**
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Similar to SetAccessToEntityCommand, but targets a specific player (by character ID) and spawn. It toggles a command’s availability for that one player on the given spawn.
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**Parameters:**
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- `Spawn`: Spawn – The entity offering the command.
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- `CharID`: Int32 – The character ID of the player whose access to adjust.
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- `CommandString`: String – The command name.
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- `Allowed`: UInt8 – `1` to allow that player to use the command; `0` to deny them.
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**Returns:** If successful at setting permission to the entity command, function return's true.
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**Example:**
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```lua
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-- Example usage (allow only a specific player to use a secret door’s “Open” command)
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SetAccessToEntityCommandByCharID(SecretDoor, PlayerCharID, "Open", 1)
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``` |