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EQ2Emu/docs/code/Bot.md
2025-05-06 09:54:48 -04:00

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File: Bot.h

Classes

  • TradeItemInfo
  • Bot

Functions

  • bool IsBot() { return true; }
  • void GiveItem(int32 item_id);
  • void GiveItem(Item* item);
  • void RemoveItem(Item* item);
  • void TradeItemAdded(Item* item);
  • void AddItemToTrade(int8 slot);
  • bool CheckTradeItems(map<int8, TradeItemInfo>* list);
  • void FinishTrade();
  • void GetNewSpells();
  • void SetCombatTarget(int32 target) { combat_target = target; }
  • void MessageGroup(string msg);
  • void SetRecast(Spell* spell, int32 time);
  • bool ShouldMelee();
  • void SetMainTank(Entity* tank) { main_tank = tank; }
  • void Camp(bool immediate=false);
  • void ChangeLevel(int16 old_level, int16 new_level);
  • bool IsCamping() { return camping; }
  • bool IsImmediateCamp() { return immediate_camp; }
  • void Begin_Camp();
  • bool CanEquipItem(Item* item);
  • bool IsSpellReady(Spell* spell);
  • int8 GetHealThreshold();

Notable Comments

  • // First int32 = spell id (change to timer id later), second int32 is time the spell is available to cast again