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EQ2Emu/docs/lua_functions/SetStepFailed.md
2025-05-25 21:42:32 -04:00

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### Function: SetStepFailed(player, quest_id, step)
**Description:**
Set the player's quest step as failed.
**Parameters:**
- `player` (Spawn) - Spawn object representing `player`.
- `quest_id` (uint32) - Integer value `quest_id`.
- `step` (uint32) - Integer value `step`.
**Returns:** None.
**Example:**
```lua
-- From Quests/Hallmark/freeport_to_qeynos__part_2.lua
function Declined(Quest, QuestGiver, Player)
FaceTarget(QuestGiver, Player)
Dialog.New(QuestGiver, Player)
Dialog.AddDialog("I thought I smelled a coward. I want nothing to do with you until you come to your senses.")
Dialog.AddVoiceover("voiceover/english/watcher_kenjedeau/fprt_sewer02/watcher_kenjedeau005.mp3", 1178065540, 4141402431)
PlayFlavor(QuestGiver, "", "", "glare", 0, 0, Player)
Dialog.AddOption("Fine.")
Dialog.Start()
if HasQuest(Player,5889) and GetQuestStep(Player,5889) ==1 then
SetStepFailed(Player,5889,1)
end
```