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EQ2Emu/docs/lua_functions/HasLanguage.md
2025-05-25 21:42:32 -04:00

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Function: HasLanguage(player, language_id)

Description: Return's true if the player has the language_id specified.

Parameters:

  • player (Spawn) - Spawn object representing player.
  • language_id (uint32) - Integer value language_id.

Returns: True if the language_id has been obtained by the player, otherwise false.

Example:

-- From ItemScripts/acarvedorcaxe.lua
function Dialog1(Item,Player)
    conversation = CreateConversation()
    if CanReceiveQuest(Player,AnAxesRevenge) then
    AddConversationOption(conversation, "[Run your fingers over the markings]", "Dialog2")
    end