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### Function: GetInt(spawn)
**Description:**
Gets the intelligence of the current Spawn.
**Parameters:**
- `spawn` (Spawn) - Spawn object representing `spawn`.
**Returns:** Gets the UInt32 value of the Spawn's current intelligence.
**Example:**
```lua
-- From Spells/Commoner/BlightoftheMorning.lua
function proc(Caster, Target, Type, DmgType, MinVal, MaxVal)
Spell = GetSpell(2550441)
DmgBonus = math.floor(GetInt(Caster)/10)
MinDmg = MinVal + DmgBonus
MaxDmg = MaxVal + DmgBonus
if Type == 3 then
SetSpellDataIndex(Spell, 0, DmgType)
SetSpellDataIndex(Spell, 1, MinDmg)
SetSpellDataIndex(Spell, 2, MaxDmg)
CastCustomSpell(Spell, Caster, Target)
RemoveTriggerFromSpell(1)
end
```