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EQ2Emu/docs/lua_functions/GetDifficulty.md

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### Function: GetDifficulty(spawn)
**Description:**
Gets the difficulty value of the current spawn. 10+ usually represents epics, 6+ heroic, so on.
**Parameters:**
- `spawn` (Spawn) - Spawn object representing `spawn`.
**Returns:** UInt32 of the Spawn's difficulty setting.
**Example:**
```lua
-- From SpawnScripts/Generic/CombatModule.lua
function combatModule(NPC, Spawn)
level = GetLevel(NPC) -- NPC Level
difficulty = GetDifficulty(NPC) -- NPC Difficulty || Function in testing phase, default to 6 if necessary.
levelSwitch(NPC)
regen(NPC)
attributes(NPC)
end
```