2.9 KiB
2.9 KiB
File: Spells.h
Classes
LUAData
SpellScriptTimer
LevelArray
SpellDisplayEffect
SpellData
Spell
MasterSpellList
Functions
void AddSpellLevel(int8 adventure_class, int8 tradeskill_class, int16 level, float classic_spell_level);
void AddSpellEffect(int8 percentage, int8 subbullet, string description);
void AddSpellLuaData(int8 type, int int_value, int int_value2, float float_value, float float_value2, bool bool_value, string string_value,string string_value2, string helper);
void AddSpellLuaDataInt(int value, int value2, string helper);
void AddSpellLuaDataFloat(float value, float value2, string helper);
void AddSpellLuaDataBool(bool value, string helper);
void AddSpellLuaDataString(string value, string value2, string helper);
int32 GetSpellID();
sint16 TranslateClientSpellIcon(int16 version);
void SetPacketInformation(PacketStruct* packet, Client* client = 0, bool display_tier = false);
void SetAAPacketInformation(PacketStruct* packet, AltAdvanceData* data, Client* client = 0, bool display_tier = false);
void AppendLevelInformation(PacketStruct* packet);
int8 GetSpellTier();
int32 GetSpellDuration();
int16 GetSpellIcon();
int16 GetSpellIconBackdrop();
int16 GetSpellIconHeroicOp();
int16 GetLevelRequired(Player* player);
int16 GetHPRequired(Spawn* spawn);
int16 GetPowerRequired(Spawn* spawn);
int16 GetSavageryRequired(Spawn* spawn);
int16 GetDissonanceRequired(Spawn* spawn);
bool GetSpellData(lua_State* state, std::string field);
bool SetSpellData(lua_State* state, std::string field, int8 fieldArg);
bool ScribeAllowed(Player* player);
bool IsHealSpell();
bool IsBuffSpell();
bool IsDamageSpell();
bool IsControlSpell();
bool IsOffenseSpell();
bool IsCopiedSpell();
void ModifyCastTime(Entity* caster);
int32 CalculateRecastTimer(Entity* caster, float override_timer = 0.0f);
bool CastWhileStunned();
bool CastWhileMezzed();
bool CastWhileStifled();
bool CastWhileFeared();
bool GetStayLocked() { return stay_locked; }
void StayLocked(bool val) { stay_locked = val; }
void DestroySpells();
void Reload();
void AddSpell(int32 id, int8 tier, Spell* spell);
int16 GetSpellErrorValue(int16 version, int8 error_index);
void AddSpellError(int16 version, int8 error_index, int16 error_value);
int32 GetNewMaxSpellID() {
int16 GetClosestVersion(int16 version);
Notable Comments
- /*
- */
- // Spell type is for AI so code knows what a spell is
- //vector<SpellDisplayEffect*> effects;
- ///
Gets the correct spell error value for the given version - /// Client version
- /// ID of the error
- /// The int16 value for the given error and version
- ///
Adds a spell error to the list - /// Client version for the error