512 B
512 B
Function: GetCanEvac(spawn)
Description: Gets if the Spawn(Player) can evac in the current zone.
Parameters:
spawn
(Spawn) - Spawn object representingspawn
.
Returns: Returns UINT32 1 if you can evac, otherwise 0.
Example:
-- From Spells/Scout/Escape.lua
function precast(Caster, Target)
if(GetCanEvac(Caster) == 1)
then
return true
else
SendMessage(Caster, "You cannot use evacuate spells in this zone.", "red")
return false
end