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EQ2Emu/docs/lua_functions/SetIntBase.md

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Function: SetIntBase(spawn, value)

Description: Sets the Spawn's base intelligence to the specified value.

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.
  • value (int32) - Integer value value.

Returns: None.

Example:

-- From SpawnScripts/Generic/CombatModule.lua
function attributes(NPC, Spawn)
    -- Calculate attributes
    if  level <= 4 then
        baseStat = 19 else
            baseStat = level + 15
    end