1
0
EQ2Emu/docs/lua_functions/SetInCombat.md
2025-05-25 21:42:32 -04:00

26 lines
543 B
Markdown

### Function: SetInCombat(spawn, val)
**Description:**
Set's if the Spawn is in combat.
**Parameters:**
- `spawn` (Spawn) - Spawn object representing `spawn`.
- `val` (bool) - Boolean flag `val`.
**Returns:** None.
**Example:**
```lua
-- From SpawnScripts/BrawlersDojo/afirstcircleadept.lua
function aggro(NPC,Spawn)
if GetTempVariable(NPC,"Reset")== nil then
else
ClearHate(NPC, Spawn)
SetInCombat(Spawn, false)
SetInCombat(NPC, false)
ClearEncounter(NPC)
SetTarget(Spawn,nil)
end
```