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EQ2Emu/docs/code/Guild.md
2025-05-06 09:54:48 -04:00

8.1 KiB

File: Guild.h

Classes

  • ZoneServer
  • Client
  • Player
  • PointHistory
  • GuildMember
  • GuildEvent
  • GuildBankEvent
  • Bank
  • Guild
  • GuildList

Functions

  • void SetID(int32 id_in) {id = id_in;}
  • void SetName(const char* name, bool send_packet = true);
  • void SetLevel(int8 level, bool send_packet = true);
  • void SetFormedDate(int32 formed_date_in) {formed_date = formed_date_in;}
  • void SetMOTD(const char *motd, bool send_packet = true);
  • int32 GetID() const {return id;}
  • int8 GetLevel() const {return level;}
  • int32 GetFormedDate() const {return formed_date;}
  • void SetEXPCurrent(int64 exp, bool send_packet = true);
  • void AddEXPCurrent(sint64 exp, bool send_packet = true);
  • int64 GetEXPCurrent() const {return exp_current;}
  • void SetEXPToNextLevel(int64 exp, bool send_packet = true);
  • int64 GetEXPToNextLevel() const {return exp_to_next_level;}
  • void SetRecruitingShortDesc(const char* new_desc, bool send_packet = true);
  • string GetRecruitingShortDesc() const {return recruiting_short_desc;}
  • void SetRecruitingFullDesc(const char* new_desc, bool send_packet = true);
  • string GetRecruitingFullDesc() const {return recruiting_full_desc;}
  • void SetRecruitingMinLevel(int8 new_level, bool send_packet = true);
  • int8 GetRecruitingMinLevel() const {return recruiting_min_level;}
  • void SetRecruitingPlayStyle(int8 new_play_style, bool send_packet = true);
  • int8 GetRecruitingPlayStyle() const {return recruiting_play_style;}
  • bool SetRecruitingDescTag(int8 index, int8 tag, bool send_packet = true);
  • int8 GetRecruitingDescTag(int8 index);
  • bool SetPermission(int8 rank, int8 permission, int8 value, bool send_packet = true, bool save_needed = true);
  • int8 GetPermission(int8 rank, int8 permission);
  • bool SetEventFilter(int8 event_id, int8 category, int8 value, bool send_packet = true, bool save_needed = true);
  • int8 GetEventFilter(int8 event_id, int8 category);
  • int32 GetNumUniqueAccounts();
  • int32 GetNumRecruiters();
  • int32 GetNextRecruiterID();
  • int64 GetNextEventID();
  • bool SetRankName(int8 rank, const char* name, bool send_packet = true);
  • bool SetRecruitingFlag(int8 flag, int8 value, bool send_packet = true);
  • int8 GetRecruitingFlag(int8 flag);
  • bool SetGuildRecruiter(Client* client, const char* name, bool value, bool send_packet = true);
  • bool SetGuildRecruiterDescription(Client* client, const char* description, bool send_packet = true);
  • bool ToggleGuildRecruiterAdventureClass(Client* client, bool send_packet = true);
  • bool SetGuildMemberNote(const char* name, const char* note, bool send_packet = true);
  • bool SetGuildOfficerNote(const char* name, const char* note, bool send_packet = true);
  • bool AddNewGuildMember(Client* client, const char* invited_by = 0, int8 rank = GUILD_RANK_RECRUIT);
  • bool AddNewGuildMember(int32 characterID, const char *invited_by, int32 join_timestamp, int8 rank);
  • bool AddGuildMember(GuildMember* guild_member);
  • void RemoveGuildMember(int32 character_id, bool send_packet = true);
  • void RemoveAllGuildMembers();
  • bool DemoteGuildMember(Client* client, const char* name, bool send_packet = true);
  • bool PromoteGuildMember(Client* client, const char* name, bool send_packet = true);
  • int32 KickGuildMember(Client* client, const char* name, bool send_packet = true);
  • bool InvitePlayer(Client* client, const char* name, bool send_packet = true);
  • bool AddPointsToAll(Client* client, float points, const char* comment = 0, bool send_packet = true);
  • bool AddPointsToAllOnline(Client* client, float points, const char* comment = 0, bool send_packet = true);
  • bool AddPointsToGroup(Client* client, float points, const char* comment = 0, bool send_packet = true);
  • bool AddPointsToRaid(Client* client, float points, const char* comment = 0, bool send_packet = true);
  • bool AddPointsToGuildMember(Client* client, float points, const char* name, const char* comment = 0, bool send_packet = true);
  • bool AddPointHistory(GuildMember* guild_member, int32 date, const char* modified_by, float points, const char* comment = 0, bool new_point_history = true);
  • void ViewGuildMemberPoints(Client* client, const char* name);
  • bool ChangeMemberFlag(Client* client, int8 member_flag, int8 value, bool send_packet = true);
  • bool UpdateGuildMemberInfo(Player* player);
  • bool UpdateGuildStatus(Player *player, int32 Status);
  • void AddGuildEvent(int64 event_id, int32 type, const char* description, int32 date, int8 locked);
  • void AddNewGuildEvent(int32 type, const char* description, int32 date, bool send_packet = true, ...);
  • bool LockGuildEvent(int64 event_id, bool lock, bool send_packet = true);
  • bool DeleteGuildEvent(int64 event_id, bool send_packet = true);
  • void SendGuildMOTD(Client* client);
  • void SendGuildEventList();
  • void SendGuildEventList(Client* client);
  • void SendGuildEventDetails();
  • void SendGuildEventDetails(Client* client);
  • void SendAllGuildEvents();
  • void SendAllGuildEvents(Client* client);
  • void SendOldGuildEvent(Client* client, GuildEvent* guild_event);
  • void SendNewGuildEvent(GuildEvent* guild_event);
  • void SendNewGuildEvent(Client* client, GuildEvent* guild_event);
  • void SendGuildEventAction(int8 action, GuildEvent* guild_event);
  • void SendGuildEventAction(Client* client, int8 action, GuildEvent* guild_event);
  • void SendGuildBankEventList();
  • void SendGuildBankEventList(Client* client);
  • void SendGuildUpdate();
  • void SendGuildUpdate(Client* client);
  • void SendGuildMemberList();
  • void SendGuildMemberList(Client* client);
  • void SendGuildMember(Player* player, bool include_zone = true);
  • void SendGuildMember(GuildMember* gm, bool include_zone = true);
  • void SendGuildMember(Client* client, GuildMember* gm, bool include_zone = true);
  • void SendGuildModification(float points, vector<int32>* character_ids);
  • void SendGuildModification(Client* client, float points, vector<int32>* character_ids);
  • void GuildMemberLogin(Client *client, bool first_login = false);
  • void GuildMemberLogoff(Player *player);
  • void SendGuildMemberLeave(int32 character_id);
  • void SendGuildMemberLeave(Client* client, int32 character_id);
  • void SendGuildRecruitingDetails(Client* client);
  • void SendGuildRecruitingImages(Client* client);
  • void SendGuildRecruiterInfo(Client* client, Player* player);
  • bool HandleGuildSay(Client* sender, const char* message);
  • void HandleGuildSay(std::string senderName, const char* message, int8 language);
  • bool HandleOfficerSay(Client* sender, const char* message);
  • void HandleOfficerSay(std::string senderName, const char* message, int8 language);
  • void SendMessageToGuild(int8 event_type, const char* message, ...);
  • void SendGuildChatMessage(const char* message, ...);
  • void SetSaveNeeded(bool val) {save_needed = val;}
  • bool GetSaveNeeded() {return save_needed;}
  • void SetMemberSaveNeeded(bool val) {member_save_needed = val;}
  • bool GetMemberSaveNeeded() {return member_save_needed;}
  • void SetEventsSaveNeeded(bool val) {events_save_needed = val;}
  • bool GetEventsSaveNeeded() {return events_save_needed;}
  • void SetRanksSaveNeeded(bool val) {ranks_save_needed = val;}
  • bool GetRanksSaveNeeded() {return ranks_save_needed;}
  • void SetEventFiltersSaveNeeded(bool val) {event_filters_save_needed = val;}
  • bool GetEventFiltersSaveNeeded() {return event_filters_save_needed;}
  • void SetPointsHistorySaveNeeded(bool val) {points_history_save_needed = val;}
  • bool GetPointsHistorySaveNeeded() {return points_history_save_needed;}
  • void SetRecruitingSaveNeeded(bool val) {recruiting_save_needed = val;}
  • bool GetRecruitingSaveNeeded() {return recruiting_save_needed;}
  • int8 GetRecruitingLookingForPacketValue();
  • int32 GetPermissionsPacketValue(int8 rank, int32 start, int32 end);
  • int32 GetEventFilterPacketValue(int8 category, int32 start, int32 end);
  • bool AddGuild(Guild* guild);
  • bool RemoveGuild(Guild* guild, bool delete_data = false);
  • bool RemoveGuild(int32 guild_id, bool delete_data = false);
  • int32 GetNumGuilds() {return guild_list.size();}

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