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EQ2Emu/docs/lua_functions/SetIntBase.md

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### Function: SetIntBase(spawn, value)
**Description:**
Sets the Spawn's base intelligence to the specified value.
**Parameters:**
- `spawn` (Spawn) - Spawn object representing `spawn`.
- `value` (int32) - Integer value `value`.
**Returns:** None.
**Example:**
```lua
-- From SpawnScripts/Generic/CombatModule.lua
function attributes(NPC, Spawn)
-- Calculate attributes
if level <= 4 then
baseStat = 19 else
baseStat = level + 15
end
```