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EQ2Emu/docs/lua_functions/SetAccessToEntityCommand.md

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### Function: SetAccessToEntityCommand(Spawn, Player, CommandString, Allowed)
**Description:**
Controls whether a particular primary entity command (right-click option) is enabled for a given spawn. You can use this to enable or disable specific interactions dynamically.
**Parameters:**
- `Spawn`: Spawn The entity whose command access to modify.
- `Player`: Spawn The Player who will receive access to the command.
- `CommandString`: String The name of the command (same as used in AddPrimaryEntityCommand).
- `Allowed`: UInt8 `1` to allow players to use this command on the spawn; `0` to remove it.
**Returns:** Return's true if successfully adding access to the entity command.
**Example:**
```lua
-- Example usage (disable the 'Buy' option on a merchant after shop closes)
SetAccessToEntityCommand(MerchantNPC, "Buy", 0)
```