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EQ2Emu/docs/lua_functions/SpellDamageExt.md

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### Function: SpellDamageExt(target, type, min_damage, max_damage, crit_mod, no_calcs, override_packet_type, take_power, class_id)
**Description:**
Damage a Target inside of a Spell Script, offers power 'damage' support.
**Parameters:**
- `luaspell` (int32) - Integer value `luaspell`.
- `type` (int32) - Integer value `type`.
- `min_damage` (int32) - Integer value `min_damage`.
- `max_damage` (int32) - Integer value `max_damage`.
- `crit_mod` (int32) - Integer value `crit_mod`.
- `no_calcs` (int32) - Integer value `no_calcs`.
- `override_packet_type` (int32) - Integer value `override_packet_type`.
- `take_power` (int32) - Integer value `take_power`.
- `class_id` (uint32) - Integer value `class_id`.
**Returns:** None.
**Example:**
```lua
-- From Spells/Scout/Bard/WaltsSingingBlade.lua
function damage(Caster, Target, DmgType, MinVal, MaxVal, MinPwr, MaxPwr)
Level = GetLevel(Caster)
SpellLevel = 15
Mastery = SpellLevel + 10
StrBonus = GetStr(Caster) / 10
IntBonus = GetInt(Caster) / 10
if Level < Mastery then
LvlBonus = Level - SpellLevel
else LvlBonus = Mastery - SpellLevel
end
```