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EQ2Emu/docs/lua_functions/SpawnMove.md

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### Function: SpawnMove(spawn, player, max_distance, type)
**Description:**
Allows a player to move a Spawn/Object, also restricting the max_distance of movement. Type represents either "floor" (default), "wall" or "ceiling"
**Parameters:**
- `spawn` (Spawn) - Spawn object representing `spawn`.
- `player` (Spawn) - Spawn object representing `player`.
- `max_distance` (int32) - Distance `max_distance`.
- `type` (string) - String value `type`.
**Returns:** None.
**Example:**
Example Required