18 lines
599 B
Markdown
18 lines
599 B
Markdown
### Function: SetTarget(Originator, Target)
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**Description:** Forces one spawn (Originator) to target another (Target). This can make an NPC switch targets mid-combat or cause a player’s target to change under certain conditions.
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**Parameters:**
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`Originator`: Spawn – The entity whose target will be changed.
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`Target`: Spawn – The entity to set as the new target.
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**Returns:** None.
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**Example:**
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```lua
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-- Example usage (boss switches target to a healer)
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SetTarget(BossNPC, HealerNPC)
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SetInfoFlag(BossNPC) -- assures we send the changes out immediately versus waiting for process loop
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``` |