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EQ2Emu/docs/lua_functions/SetInfoStructSInt.md
2025-05-25 21:42:32 -04:00

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Function: SetInfoStructSInt(spawn, field, value)

Description: Sets the signed integer field to the value provided. See https://github.com/emagi/eq2emu/blob/main/docs/data_types/info_struct.md for field types.

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.
  • field (string) - String field.
  • value (int64) - Integer value value.

Returns: None.

Example:

-- From SpawnScripts/Antonica/Anguis.lua
function spawn(NPC)
    dmgMod = math.floor(GetStr(NPC)/10)
    HPRegenMod = math.floor(GetSta(NPC)/10)
    PwRegenMod = math.floor(GetStr(NPC)/10)
    SetInfoStructUInt(NPC, "override_primary_weapon", 1)        
    SetInfoStructUInt(NPC, "primary_weapon_damage_low", math.floor(205 + dmgMod)) 
    SetInfoStructUInt(NPC, "primary_weapon_damage_high", math.floor(355 + dmgMod))
    SetInfoStructUInt(NPC, "hp_regen_override", 1)  
    SetInfoStructSInt(NPC, "hp_regen", 125 + HPRegenMod)           
    SetInfoStructUInt(NPC, "pw_regen_override", 1)  
    SetInfoStructSInt(NPC, "pw_regen", 75 + PwRegenMod) 

end