20 lines
610 B
Markdown
20 lines
610 B
Markdown
### Function: SetAdventureClass(spawn, value)
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**Description:**
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Changes the Spawn(Player) class to the new value. Class list is available at https://wiki.eq2emu.com/ReferenceLists/ClassList
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**Parameters:**
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- `spawn` (Spawn) - Spawn object representing `spawn`.
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- `value` (int32) - Integer value `value`.
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**Returns:** None.
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**Example:**
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```lua
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-- From ItemScripts/BardCertificationPapers.lua
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StartDialogConversation(conversation, 2, Item, Player, "You are now known as \n\n"..GetName(Player).." the Bard.")
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if GetClass(Player)== 1 or GetClass(Player)== 0 then
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SetAdventureClass(Player,35)
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```
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