32 lines
1.0 KiB
Markdown
32 lines
1.0 KiB
Markdown
### Function: GetRuleFlagInt32(category, name)
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**Description:**
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Gets the unsigned integer rule flag from the world based on the category and name.
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**Parameters:**
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- `category` (string) - String `category`.
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- `name` (string) - String `name`.
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**Returns:** UInt32 value of the rule category and name.
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**Example:**
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```lua
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-- From SpawnScripts/FarJourneyFreeport/CaptainVarlos.lua
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function zone_to_isle(NPC, player)
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serverType = GetRuleFlagInt32("R_World", "StartingZoneRuleFlag")
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-- if no server type is set (default of 0 wildcard) or odd number means bit 1 is set
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if serverType == 0 or (serverType % 2) == 1 then
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-- DoF alignment, 0 = evil (Outpost of Overlord), 1 = good (Queens Colony)
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alignment = GetAlignment(player)
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if GetClass(player) == 0 then -- isle of refuge (Commoners are sent here automatically)
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ZoneRef = GetZone("IsleRefuge1")
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Zone(ZoneRef,player)
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elseif alignment == 0 then
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Zone(GetZone(278), player) -- outpost of overlord
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else
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Zone(GetZone(253), player) -- queens colony
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end
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```
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