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EQ2Emu/docs/lua_functions/GetPlayerHistory.md

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### Function: GetPlayerHistory(Player, HistoryID)
**Description:**
Retrieves the value of a specific player history flag. This tells if a player has a certain historical event or choice recorded (and what value it is).
**Parameters:**
- `player` (Spawn) - Spawn object representing `player`.
- `event_id` (uint32) - Integer value `event_id`.
**Returns:** Value of the historical value of SetPlayerHistory.
**Example:**
```lua
-- From SpawnScripts/Antonica/CaptainBeltho.lua
function hailed(NPC, Spawn)
SetPlayerHistory(Spawn, 8, 0)
if GetPlayerHistory(Spawn, 8) == nil then
Say(Spawn, "ur player history is nil")
elseif GetPlayerHistory(Spawn, 8) then
Say(Spawn, "ur player history is not nil")
end
```