1.9 KiB
1.9 KiB
File: mob_movement_manager.h
Classes
Mob
Client
RotateCommand
MovementCommand
MobMovementEntry
PlayerPositionUpdateServer_Struct
MobMovementManager
Implementation
Functions
void Process();
void AddMob(Entity *mob);
void RemoveMob(Entity *mob);
void AddClient(Client *client);
void RemoveClient(Client *client);
void RotateTo(Entity *who, float to, MobMovementMode mob_movement_mode = MovementRunning);
void Teleport(Entity *who, float x, float y, float z, float heading);
void NavigateTo(Entity *who, float x, float y, float z, MobMovementMode mode = MovementRunning, bool overrideDistance=false);
void StopNavigation(Entity *who);
void DisruptNavigation(Entity* who);
float FixHeading(float in);
void ClearStats();
bool IsRunningCommandProcess() {
bool SetCommandProcess(bool status) {
void UpdatePath(Entity *who, float x, float y, float z, MobMovementMode mob_movement_mode);
void UpdatePathGround(Entity *who, float x, float y, float z, MobMovementMode mode);
void UpdatePathUnderwater(Entity *who, float x, float y, float z, MobMovementMode movement_mode);
void UpdatePathBoat(Entity *who, float x, float y, float z, MobMovementMode mode);
void PushTeleportTo(MobMovementEntry &ent, float x, float y, float z, float heading);
void PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode);
void PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode);
void PushRotateTo(MobMovementEntry &ent, Entity *who, float to, MobMovementMode mob_movement_mode);
void PushStopMoving(MobMovementEntry &mob_movement_entry);
void PushEvadeCombat(MobMovementEntry &mob_movement_entry);
void HandleStuckBehavior(Entity *who, float x, float y, float z, MobMovementMode mob_movement_mode);
Notable Comments
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