8.1 KiB
8.1 KiB
File: Guild.h
Classes
ZoneServer
Client
Player
PointHistory
GuildMember
GuildEvent
GuildBankEvent
Bank
Guild
GuildList
Functions
void SetID(int32 id_in) {id = id_in;}
void SetName(const char* name, bool send_packet = true);
void SetLevel(int8 level, bool send_packet = true);
void SetFormedDate(int32 formed_date_in) {formed_date = formed_date_in;}
void SetMOTD(const char *motd, bool send_packet = true);
int32 GetID() const {return id;}
int8 GetLevel() const {return level;}
int32 GetFormedDate() const {return formed_date;}
void SetEXPCurrent(int64 exp, bool send_packet = true);
void AddEXPCurrent(sint64 exp, bool send_packet = true);
int64 GetEXPCurrent() const {return exp_current;}
void SetEXPToNextLevel(int64 exp, bool send_packet = true);
int64 GetEXPToNextLevel() const {return exp_to_next_level;}
void SetRecruitingShortDesc(const char* new_desc, bool send_packet = true);
string GetRecruitingShortDesc() const {return recruiting_short_desc;}
void SetRecruitingFullDesc(const char* new_desc, bool send_packet = true);
string GetRecruitingFullDesc() const {return recruiting_full_desc;}
void SetRecruitingMinLevel(int8 new_level, bool send_packet = true);
int8 GetRecruitingMinLevel() const {return recruiting_min_level;}
void SetRecruitingPlayStyle(int8 new_play_style, bool send_packet = true);
int8 GetRecruitingPlayStyle() const {return recruiting_play_style;}
bool SetRecruitingDescTag(int8 index, int8 tag, bool send_packet = true);
int8 GetRecruitingDescTag(int8 index);
bool SetPermission(int8 rank, int8 permission, int8 value, bool send_packet = true, bool save_needed = true);
int8 GetPermission(int8 rank, int8 permission);
bool SetEventFilter(int8 event_id, int8 category, int8 value, bool send_packet = true, bool save_needed = true);
int8 GetEventFilter(int8 event_id, int8 category);
int32 GetNumUniqueAccounts();
int32 GetNumRecruiters();
int32 GetNextRecruiterID();
int64 GetNextEventID();
bool SetRankName(int8 rank, const char* name, bool send_packet = true);
bool SetRecruitingFlag(int8 flag, int8 value, bool send_packet = true);
int8 GetRecruitingFlag(int8 flag);
bool SetGuildRecruiter(Client* client, const char* name, bool value, bool send_packet = true);
bool SetGuildRecruiterDescription(Client* client, const char* description, bool send_packet = true);
bool ToggleGuildRecruiterAdventureClass(Client* client, bool send_packet = true);
bool SetGuildMemberNote(const char* name, const char* note, bool send_packet = true);
bool SetGuildOfficerNote(const char* name, const char* note, bool send_packet = true);
bool AddNewGuildMember(Client* client, const char* invited_by = 0, int8 rank = GUILD_RANK_RECRUIT);
bool AddNewGuildMember(int32 characterID, const char *invited_by, int32 join_timestamp, int8 rank);
bool AddGuildMember(GuildMember* guild_member);
void RemoveGuildMember(int32 character_id, bool send_packet = true);
void RemoveAllGuildMembers();
bool DemoteGuildMember(Client* client, const char* name, bool send_packet = true);
bool PromoteGuildMember(Client* client, const char* name, bool send_packet = true);
int32 KickGuildMember(Client* client, const char* name, bool send_packet = true);
bool InvitePlayer(Client* client, const char* name, bool send_packet = true);
bool AddPointsToAll(Client* client, float points, const char* comment = 0, bool send_packet = true);
bool AddPointsToAllOnline(Client* client, float points, const char* comment = 0, bool send_packet = true);
bool AddPointsToGroup(Client* client, float points, const char* comment = 0, bool send_packet = true);
bool AddPointsToRaid(Client* client, float points, const char* comment = 0, bool send_packet = true);
bool AddPointsToGuildMember(Client* client, float points, const char* name, const char* comment = 0, bool send_packet = true);
bool AddPointHistory(GuildMember* guild_member, int32 date, const char* modified_by, float points, const char* comment = 0, bool new_point_history = true);
void ViewGuildMemberPoints(Client* client, const char* name);
bool ChangeMemberFlag(Client* client, int8 member_flag, int8 value, bool send_packet = true);
bool UpdateGuildMemberInfo(Player* player);
bool UpdateGuildStatus(Player *player, int32 Status);
void AddGuildEvent(int64 event_id, int32 type, const char* description, int32 date, int8 locked);
void AddNewGuildEvent(int32 type, const char* description, int32 date, bool send_packet = true, ...);
bool LockGuildEvent(int64 event_id, bool lock, bool send_packet = true);
bool DeleteGuildEvent(int64 event_id, bool send_packet = true);
void SendGuildMOTD(Client* client);
void SendGuildEventList();
void SendGuildEventList(Client* client);
void SendGuildEventDetails();
void SendGuildEventDetails(Client* client);
void SendAllGuildEvents();
void SendAllGuildEvents(Client* client);
void SendOldGuildEvent(Client* client, GuildEvent* guild_event);
void SendNewGuildEvent(GuildEvent* guild_event);
void SendNewGuildEvent(Client* client, GuildEvent* guild_event);
void SendGuildEventAction(int8 action, GuildEvent* guild_event);
void SendGuildEventAction(Client* client, int8 action, GuildEvent* guild_event);
void SendGuildBankEventList();
void SendGuildBankEventList(Client* client);
void SendGuildUpdate();
void SendGuildUpdate(Client* client);
void SendGuildMemberList();
void SendGuildMemberList(Client* client);
void SendGuildMember(Player* player, bool include_zone = true);
void SendGuildMember(GuildMember* gm, bool include_zone = true);
void SendGuildMember(Client* client, GuildMember* gm, bool include_zone = true);
void SendGuildModification(float points, vector<int32>* character_ids);
void SendGuildModification(Client* client, float points, vector<int32>* character_ids);
void GuildMemberLogin(Client *client, bool first_login = false);
void GuildMemberLogoff(Player *player);
void SendGuildMemberLeave(int32 character_id);
void SendGuildMemberLeave(Client* client, int32 character_id);
void SendGuildRecruitingDetails(Client* client);
void SendGuildRecruitingImages(Client* client);
void SendGuildRecruiterInfo(Client* client, Player* player);
bool HandleGuildSay(Client* sender, const char* message);
void HandleGuildSay(std::string senderName, const char* message, int8 language);
bool HandleOfficerSay(Client* sender, const char* message);
void HandleOfficerSay(std::string senderName, const char* message, int8 language);
void SendMessageToGuild(int8 event_type, const char* message, ...);
void SendGuildChatMessage(const char* message, ...);
void SetSaveNeeded(bool val) {save_needed = val;}
bool GetSaveNeeded() {return save_needed;}
void SetMemberSaveNeeded(bool val) {member_save_needed = val;}
bool GetMemberSaveNeeded() {return member_save_needed;}
void SetEventsSaveNeeded(bool val) {events_save_needed = val;}
bool GetEventsSaveNeeded() {return events_save_needed;}
void SetRanksSaveNeeded(bool val) {ranks_save_needed = val;}
bool GetRanksSaveNeeded() {return ranks_save_needed;}
void SetEventFiltersSaveNeeded(bool val) {event_filters_save_needed = val;}
bool GetEventFiltersSaveNeeded() {return event_filters_save_needed;}
void SetPointsHistorySaveNeeded(bool val) {points_history_save_needed = val;}
bool GetPointsHistorySaveNeeded() {return points_history_save_needed;}
void SetRecruitingSaveNeeded(bool val) {recruiting_save_needed = val;}
bool GetRecruitingSaveNeeded() {return recruiting_save_needed;}
int8 GetRecruitingLookingForPacketValue();
int32 GetPermissionsPacketValue(int8 rank, int32 start, int32 end);
int32 GetEventFilterPacketValue(int8 category, int32 start, int32 end);
bool AddGuild(Guild* guild);
bool RemoveGuild(Guild* guild, bool delete_data = false);
bool RemoveGuild(int32 guild_id, bool delete_data = false);
int32 GetNumGuilds() {return guild_list.size();}
Notable Comments
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