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EQ2Emu/docs/lua_functions/GetSpawn.md

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Function: GetSpawn(spawn, spawn_id)

Description: Gets a spawn object by the spawn_id in the area. The spawn value references the area to search.

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.
  • spawn_id (uint32) - Integer value spawn_id. Returns: None.

Example:

-- From ItemScripts/FroglokPondstoneEvil.lua
function used(Item, Player)
    local Cube = 331142
    local Spawn2 = GetSpawn(Player, Cube)
    if Spawn2 == nil then SendMessage(Player, "You must seek an ancient pond to use this item.", "Yellow") else
    local Distance = GetDistance(Player, Spawn2)
    if Distance > 50 then SendMessage(Player, "You must seek an ancient pond to use this item.", "Yellow")
    else CastSpell(Player, 2550399, 1)
        end