31 lines
1.5 KiB
Markdown
31 lines
1.5 KiB
Markdown
### Function: AddQuestRewardCoin(quest, copper, silver, gold, plat)
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**Description:**
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Upon completion of the quest the Player will receive the copper, silver, gold, platinum described.
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**Parameters:**
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- `quest` (Quest) - Quest object representing `quest`.
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- `copper` (int32) - Integer value `copper`.
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- `silver` (int32) - Integer value `silver`.
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- `gold` (int32) - Integer value `gold`.
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- `plat` (int32) - Integer value `plat`.
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**Returns:** None.
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**Example:**
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```lua
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-- From Quests/EnchantedLands/Drodo'sGoodies.lua
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function Init(Quest)
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AddQuestRewardCoin(Quest, math.random(10,95), math.random(39,49), math.random(1,1), 0)
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AddQuestStepKill(Quest, 1, "I must hunt grove badgers.", 1, 40, "I must hunt the critters near the granary in Enchanted Lands. They should have Drodo's goodies.", 2299, 390041)
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AddQuestStepKill(Quest, 2, "I must hunt lancer wasps.", 1, 40, "I must hunt the critters near the granary in Enchanted Lands. They should have Drodo's goodies.", 1229, 390092)
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AddQuestStepKill(Quest, 3, "I must hunt klakrok drones.", 1, 40, "I must hunt the critters near the granary in Enchanted Lands. They should have Drodo's goodies.", 1225, 390069)
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AddQuestStepKill(Quest, 4, "I must hunt briarpaw cubs.", 1, 40, "I must hunt the critters near the granary in Enchanted Lands. They should have Drodo's goodies.", 928, 390104)
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AddQuestStepCompleteAction(Quest, 1, "deck")
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AddQuestStepCompleteAction(Quest, 2, "comb")
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AddQuestStepCompleteAction(Quest, 3, "dice")
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AddQuestStepCompleteAction(Quest, 4, "box")
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end
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```
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