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EQ2Emu/docs/lua_functions/SetInCombat.md
2025-05-25 21:42:32 -04:00

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Function: SetInCombat(spawn, val)

Description: Set's if the Spawn is in combat.

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.
  • val (bool) - Boolean flag val.

Returns: None.

Example:

-- From SpawnScripts/BrawlersDojo/afirstcircleadept.lua
function aggro(NPC,Spawn)
    if GetTempVariable(NPC,"Reset")== nil then
    else
        ClearHate(NPC, Spawn)
        SetInCombat(Spawn, false)
        SetInCombat(NPC, false)
        ClearEncounter(NPC)
        SetTarget(Spawn,nil)
    end