611 B
611 B
Function: GetDifficulty(spawn)
Description: Gets the difficulty value of the current spawn. 10+ usually represents epics, 6+ heroic, so on.
Parameters:
spawn
(Spawn) - Spawn object representingspawn
.
Returns: UInt32 of the Spawn's difficulty setting.
Example:
-- From SpawnScripts/Generic/CombatModule.lua
function combatModule(NPC, Spawn)
level = GetLevel(NPC) -- NPC Level
difficulty = GetDifficulty(NPC) -- NPC Difficulty || Function in testing phase, default to 6 if necessary.
levelSwitch(NPC)
regen(NPC)
attributes(NPC)
end