8.0 KiB
8.0 KiB
File: World.h
Classes
MerchantInfo
MerchantItemInfo
LootTable
LootDrop
GroundSpawnEntry
GroundSpawnEntryItem
TransportDestination
LocationTransportDestination
LottoPlayer
HouseZone
Deposit
HouseHistory
PlayerHouse
Statistic
PlayerHistory
GlobalLoot
StartingStructHeader
StartingSkill
StartingSpell
VoiceOverStruct
WhoAllPeerPlayer
ZoneInfoMemory
ZoneList
World
Functions
void LoadFromDatabaseRow(MYSQL_ROW row);
void Add(ZoneServer* zone);
void Remove(ZoneServer* zone);
bool GetZone(ZoneChangeDetails* zone_details, int32 opt_zone_id, std::string opt_zone_name = "", bool loadZone = true, bool skip_existing_zones = false, bool increment_zone = true, bool check_peers = true, bool check_instances = false, bool only_always_loaded = false, bool skip_self = false, bool duplicated_zone = false, int32 minLevel = 0, int32 maxLevel = 0, int32 avgLevel = 0, int32 firstLevel = 0);
bool GetZoneByInstance(ZoneChangeDetails* zone_details, int32 instance_id, int32 zone_id = 0, bool loadZone = true, bool skip_existing_zones = false, bool increment_zone = true, bool check_peers = true, int32 minLevel = 0, int32 maxLevel = 0, int32 avgLevel = 0, int32 firstLevel = 0);
bool IsClientConnectedPeer(int32 account_id);
int32 GetZonesPlayersCount();
void AddClientToMap(string name, Client* client){
void CheckFriendList(Client* client);
void CheckFriendZoned(Client* client);
bool HandleGlobalChatMessage(Client* from, char* to, int16 channel, const char* message, const char* channel_name = 0, int32 current_language_id = 0);
void HandleGlobalBroadcast(const char* message);
void HandleGlobalAnnouncement(const char* message);
int32 Count();
void UpdateVitality(float amount);
void RemoveClientFromMap(string name, Client* client){
bool ClientConnected(int32 account_id);
void RemoveClientZoneReference(ZoneServer* zone);
void ReloadClientQuests();
bool DepopFinished();
void Depop();
void Repop();
void DeleteSpellProcess();
void SendZoneWideChannelMessage(std::string fromName, const char* to, int16 channel, const char* message, float distance, const char* channel_name, int32 language);
void LoadSpellProcess();
void ProcessWhoQuery(const char* query, Client* client);
void ProcessWhoQuery(vector<string>* queries, ZoneServer* zone, vector<Entity*>* players, bool isGM);
void SendZoneList(Client* client);
void WritePlayerStatistics();
void ShutDownZones();
void ReloadMail();
void ReloadSpawns();
int32 GetHighestDuplicateID(const std::string& inc_zone_name, int32 inc_zone_id, bool increment_new_value = true);
bool GetDuplicateZoneDetails(ZoneChangeDetails* zone_details, const std::string& inc_zone_name, int32 inc_zone_id, int32 matchDuplicateId);
void WatchdogHeartbeat();
void SendTimeUpdate();
void PopulateClientList(boost::property_tree::ptree& pt);
void PopulateZoneList(boost::property_tree::ptree& pt);
int8 GetClassID(const char* name);
void Process();
void init(std::string web_ipaddr, int16 web_port, std::string cert_file, std::string key_file, std::string key_password, std::string hardcode_user, std::string hardcode_password);
void WorldTimeTick();
float GetXPRate();
float GetTSXPRate();
void LoadVitalityInformation();
void UpdateVitality();
ulong GetCurrentThreadID();
int64 GetThreadUsageCPUTime();
void AddNPCAppearance(int32 id, AppearanceData* appearance){ npc_appearance_list[id] = appearance; }
void ReloadGuilds();
bool ReportBug(string data, char* player_name, int32 account_id, const char* spawn_name, int32 spawn_id, int32 zone_id);
void AddSpawnScript(int32 id, const char* name);
void AddSpawnEntryScript(int32 id, const char* name);
void AddSpawnLocationScript(int32 id, const char* name);
void AddZoneScript(int32 id, const char* name);
void ResetSpawnScripts();
void ResetZoneScripts();
int16 GetMerchantItemQuantity(int32 merchant_id, int32 item_id);
void DecreaseMerchantQuantity(int32 merchant_id, int32 item_id, int16 amount);
int32 GetInventoryID(int32 merchant_id, int32 item_id);
void AddMerchantItem(int32 inventory_id, MerchantItemInfo ItemInfo);
void RemoveMerchantItem(int32 inventory_id, int32 item_id);
void AddMerchantInfo(int32 merchant_id, MerchantInfo* multiplier);
void DeleteMerchantsInfo();
void DeleteMerchantItems();
void DeleteSpawns();
void WritePlayerStatistics();
void WriteServerStatistics();
void AddServerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date);
void UpdateServerStatistic(int32 stat_id, sint32 stat_value, bool overwrite = false);
sint32 GetServerStatisticValue(int32 stat_id);
void RemoveServerStatistics();
void SendGroupQuests(PlayerGroup* group, Client* client);
bool RejoinGroup(Client* client, int32 group_id);
void AddBonuses(Item* item, ItemStatsValues* values, int16 type, sint32 value, Entity* entity);
int32 CreateGuild(const char* guild_name, Client* leader = 0, int32 group_id = 0);
void SaveGuilds();
void PickRandomLottoDigits(int32* digits);
void AddLottoPlayer(int32 character_id, int32 end_time);
void RemoveLottoPlayer(int32 character_id);
void SetLottoPlayerNumMatches(int32 character_id, int8 num_matches);
void CheckLottoPlayers();
void PopulateTOVStatMap();
int32 LoadItemBlueStats();
sint16 GetItemStatAOMValue(sint16 subtype);
sint16 GetItemStatTOVValue(sint16 subtype);
sint16 GetItemStatDOVValue(sint16 subtype);
sint16 GetItemStatCOEValue(sint16 subtype);
sint16 GetItemStatKAValue(sint16 subtype);
sint16 GetItemStatTESTValue(sint16 subtype);
int8 TranslateSlotSubTypeToClient(Client* client, int8 stat_type, sint16 sub_type);
void AddHouseZone(int32 id, string name, int64 cost_coins, int32 cost_status, int64 upkeep_coins, int32 upkeep_status, int8 vault_slots, int8 alignment, int8 guild_level, int32 zone_id, int32 exit_zone_id, float exit_x, float exit_y, float exit_z, float exit_heading);
void AddPlayerHouse(int32 char_id, int32 house_id, int64 unique_id, int32 instance_id, int32 upkeep_due, int64 escrow_coins, int32 escrow_status, string player_name);
void ReloadHouseData(PlayerHouse* ph);
bool CheckTempBugCRC(char* msg);
void SyncCharacterAbilities(Client* client);
void LoadStartingLists();
void PurgeStartingLists();
void SetReloadingSubsystem(string subsystem);
void RemoveReloadingSubSystem(string subsystem);
bool IsReloadingSubsystems();
int32 GetSuppressedWarningTime() {
void SetSuppressedWarning() { suppressed_warning = Timer::GetCurrentTime2(); }
void LoadRegionMaps(std::string zoneFile);
void LoadMaps(std::string zoneFile);
void RemoveMaps(std::string zoneFile);
void SendTimeUpdate();
void LoadVoiceOvers();
void PurgeVoiceOvers();
bool FindVoiceOver(int8 type, int32 id, int16 index, VoiceOverStruct* struct_ = nullptr, bool* find_garbled = nullptr, VoiceOverStruct* garble_struct_ = nullptr);
void AddVoiceOver(int8 type, int32 id, int16 index, VoiceOverStruct* struct_);
void CopyVoiceOver(VoiceOverStruct* struct1, VoiceOverStruct* struct2);
void AddNPCSpell(int32 list_id, int32 spell_id, int8 tier, bool spawn_cast, bool aggro_cast, sint8 req_hp_ratio);
void PurgeNPCSpells();
void ClientAuthApproval(int32 success, std::string charName, int32 account_id, std::string zone_name, int32 zoning_id, int32 instance_id, bool first_login);
void ClearZoneInfoCache();
std::shared_ptr<ZoneInfoMemory> GetZoneInfoById(int32 zoneID);
std::shared_ptr<ZoneInfoMemory> GetZoneInfoByName(const std::string& zoneName);
void AddZoneInfo(int32 zoneID, std::shared_ptr<ZoneInfoMemory> zoneInfo);
Notable Comments
- /*
- */
- /*int32 faction_id;
- // Constants for STATs counters
- // Server Utilization
- // Server Stats
- // Player PvE counters
- // Player PvP counters
- // MOST stats for players
- // HIGHEST stats for players