25 lines
949 B
Markdown
25 lines
949 B
Markdown
### Function: GetDistance(spawn, spawn2, include_radius)
|
|
|
|
**Description:**
|
|
Gets the distance between the two spawns, spawn and spawn2. The include_radius is optional when set to true will use the collision radius of the spawn to reduce distance of the spawns.
|
|
|
|
**Parameters:**
|
|
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
|
- `spawn2` (Spawn) - Spawn object representing `spawn2`.
|
|
- `include_radius` (uint8) - Distance `include_radius`.
|
|
**Returns:** None.
|
|
|
|
**Example:**
|
|
|
|
```lua
|
|
-- From ItemScripts/FroglokPondstoneEvil.lua
|
|
function used(Item, Player)
|
|
local Cube = 331142
|
|
local Spawn2 = GetSpawn(Player, Cube)
|
|
if Spawn2 == nil then SendMessage(Player, "You must seek an ancient pond to use this item.", "Yellow") else
|
|
local Distance = GetDistance(Player, Spawn2)
|
|
if Distance > 50 then SendMessage(Player, "You must seek an ancient pond to use this item.", "Yellow")
|
|
else CastSpell(Player, 2550399, 1)
|
|
end
|
|
```
|