1.7 KiB
1.7 KiB
File: Tradeskills.h
Classes
Player
Spawn
Recipe
Client
TradeskillEvent
Tradeskill
TradeskillMgr
MasterTradeskillEventsList
Functions
void Process();
void BeginCrafting(Client* client, vector<pair<int32, int16>> components);
void StopCrafting(Client* client, bool lock = true);
bool IsClientCrafting(Client* client);
void CheckTradeskillEvent(Client* client, int16 icon);
void ReadLock(const char* function = (const char*)0, int32 line = 0) { m_tradeskills.readlock(function, line); }
void ReleaseReadLock(const char* function = (const char*)0, int32 line = 0) { m_tradeskills.releasereadlock(function, line); }
int32 GetTechniqueSuccessAnim(int16 version, int32 technique);
int32 GetTechniqueFailureAnim(int16 version, int32 technique);
int32 GetTechniqueIdleAnim(int16 version, int32 technique);
int32 GetMissTargetAnim(int16 version);
int32 GetKillMissTargetAnim(int16 version);
void SetClientIdleVisualState(Client* client, Tradeskill* ts);
void SendItemCreationUI(Client* client, Recipe* recipe);
void AddEvent(TradeskillEvent* tradeskillEvent);
int32 Size();
Notable Comments
- /*
- */
- ///
Determines if an update is needed if so send one and stop crafting if finished - ///
Starts the actual crafting process - /// Client that is crafting
- /// List of items the player is using to craft
- ///
Stops the crafting process - /// Client that stopped crafting
- /// Does the list need a mutex lock? default = true
- ///
Checks to see if the given client is crafting