1.5 KiB
1.5 KiB
File: Rules.h
Classes
Rule
RuleSet
RuleManager
Functions
void SetValue(const char *value) {strncpy(this->value, value, sizeof(this->value));}
int32 GetCategory() {return category;}
int32 GetType() {return type;}
int8 GetInt8() {return (int8)atoul(value);}
int16 GetInt16() {return (int16)atoul(value);}
int32 GetInt32() {return (int32)atoul(value);}
int64 GetInt64() {return (int64)atoi64(value);}
sint8 GetSInt8() {return (sint8)atoi(value);}
sint16 GetSInt16() {return (sint16)atoi(value);}
sint32 GetSInt32() {return (sint32)atoi(value);}
sint64 GetSInt64() {return (sint64)atoi64(value);}
bool GetBool() {return atoul(value) > 0 ? true : false;}
float GetFloat() {return atof(value);}
char GetChar() {return value[0];}
void CopyRulesInto(RuleSet *in_rule_set);
void SetID(int32 id) {this->id = id;}
void SetName(const char *name) {strncpy(this->name, name, sizeof(this->name));}
int32 GetID() {return id;}
void AddRule(Rule *rule);
void ClearRules();
void Init();
void Flush(bool reinit=false);
void LoadCodedDefaultsIntoRuleSet(RuleSet *rule_set);
bool AddRuleSet(RuleSet *rule_set);
int32 GetNumRuleSets();
void ClearRuleSets();
bool SetGlobalRuleSet(int32 rule_set_id);
bool SetZoneRuleSet(int32 zone_id, int32 rule_set_id);
void ClearZoneRuleSets();
Notable Comments
- /*
- */
- /* CLIENT */
- /* FACTION */
- /* GUILD */
- /* PLAYER */
- /* PVP */
- /* COMBAT */
- /* SPAWN */
- //SpeedRatio,