45 lines
1.7 KiB
Markdown
45 lines
1.7 KiB
Markdown
# File: `Tradeskills.h`
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## Classes
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- `Player`
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- `Spawn`
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- `Recipe`
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- `Client`
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- `TradeskillEvent`
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- `Tradeskill`
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- `TradeskillMgr`
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- `MasterTradeskillEventsList`
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## Functions
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- `void Process();`
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- `void BeginCrafting(Client* client, vector<pair<int32, int16>> components);`
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- `void StopCrafting(Client* client, bool lock = true);`
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- `bool IsClientCrafting(Client* client);`
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- `void CheckTradeskillEvent(Client* client, int16 icon);`
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- `void ReadLock(const char* function = (const char*)0, int32 line = 0) { m_tradeskills.readlock(function, line); }`
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- `void ReleaseReadLock(const char* function = (const char*)0, int32 line = 0) { m_tradeskills.releasereadlock(function, line); }`
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- `int32 GetTechniqueSuccessAnim(int16 version, int32 technique);`
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- `int32 GetTechniqueFailureAnim(int16 version, int32 technique);`
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- `int32 GetTechniqueIdleAnim(int16 version, int32 technique);`
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- `int32 GetMissTargetAnim(int16 version);`
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- `int32 GetKillMissTargetAnim(int16 version);`
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- `void SetClientIdleVisualState(Client* client, Tradeskill* ts);`
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- `void SendItemCreationUI(Client* client, Recipe* recipe);`
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- `void AddEvent(TradeskillEvent* tradeskillEvent);`
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- `int32 Size();`
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## Notable Comments
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- /*
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- */
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- /// <summary>Determines if an update is needed if so send one and stop crafting if finished</summary>
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- /// <summary>Starts the actual crafting process</summary>
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- /// <param name='client'>Client that is crafting</param>
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- /// <param name='components'>List of items the player is using to craft</param>
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- /// <summary>Stops the crafting process</summary>
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- /// <param name='client'>Client that stopped crafting</param>
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- /// <param name='lock'>Does the list need a mutex lock? default = true</param>
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- /// <summary>Checks to see if the given client is crafting</summary>
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