380 lines
19 KiB
Markdown
380 lines
19 KiB
Markdown
# File: `Player.h`
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## Classes
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- `HistoryData`
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- `LUAHistory`
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- `SpellBookEntry`
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- `GMTagFilter`
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- `QuickBarItem`
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- `LoginAppearances`
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- `SpawnQueueState`
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- `PlayerLoginAppearance`
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- `InstanceData`
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- `CharacterInstances`
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- `Player`
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- `PlayerGroup`
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- `GroupMemberInfo`
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- `Statistic`
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- `Mail`
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- `PlayerInfo`
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- `PlayerControlFlags`
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- `Player`
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## Functions
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- `void AddEquipmentToUpdate(int8 slot_id, LoginAppearances* equip)`
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- `void DeleteEquipmentFromUpdate(int8 slot_id, LoginAppearances* equip)`
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- `void RemoveEquipmentUpdates()`
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- `void AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name);`
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- `void RemoveInstances();`
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- `bool RemoveInstanceByZoneID(int32 zone_id);`
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- `bool RemoveInstanceByInstanceID(int32 instance_id);`
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- `vector<InstanceData> GetLockoutInstances();`
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- `vector<InstanceData> GetPersistentInstances();`
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- `void ProcessInstanceTimers(Player* player);`
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- `int32 GetInstanceCount();`
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- `void CalculateXPPercentages();`
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- `void CalculateTSXPPercentages();`
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- `void SetHouseZone(int32 id);`
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- `void SetBindZone(int32 id);`
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- `void SetBindX(float x);`
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- `void SetBindY(float y);`
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- `void SetBindZ(float z);`
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- `void SetBindHeading(float heading);`
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- `void SetAccountAge(int32 days);`
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- `int32 GetHouseZoneID();`
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- `int32 GetBindZoneID();`
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- `float GetBindZoneX();`
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- `float GetBindZoneY();`
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- `float GetBindZoneZ();`
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- `float GetBindZoneHeading();`
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- `float GetBoatX() { return boat_x_offset; }`
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- `float GetBoatY() { return boat_y_offset; }`
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- `float GetBoatZ() { return boat_z_offset; }`
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- `int32 GetBoatSpawn();`
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- `void SetBoatX(float x) { boat_x_offset = x; }`
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- `void SetBoatY(float y) { boat_y_offset = y; }`
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- `void SetBoatZ(float z) { boat_z_offset = z; }`
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- `void SetBoatSpawn(Spawn* boat);`
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- `void RemoveOldPackets();`
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- `void SetPlayerControlFlag(int8 param, int8 param_value, bool is_active);`
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- `bool ControlFlagsChanged();`
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- `void SendControlFlagUpdates(Client* client);`
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- `void SetClient(Client* client) { this->client = client; }`
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- `void SetCharSheetChanged(bool val);`
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- `bool GetCharSheetChanged();`
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- `void SetRaidSheetChanged(bool val);`
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- `bool GetRaidSheetChanged();`
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- `void AddFriend(const char* name, bool save);`
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- `bool IsFriend(const char* name);`
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- `void RemoveFriend(const char* name);`
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- `void AddIgnore(const char* name, bool save);`
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- `bool IsIgnored(const char* name);`
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- `void RemoveIgnore(const char* name);`
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- `void AddPlayerDiscoveredPOI(int32 location_id);`
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- `void SetArtLevel(int8 new_lvl){`
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- `bool WasSentSpawn(int32 spawn_id);`
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- `bool IsSendingSpawn(int32 spawn_id);`
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- `bool IsRemovingSpawn(int32 spawn_id);`
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- `bool SetSpawnSentState(Spawn* spawn, SpawnState state);`
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- `void CheckSpawnStateQueue();`
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- `void SetSideSpeed(float side_speed, bool updateFlags = true) {`
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- `float GetSideSpeed() {`
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- `void SetVertSpeed(float vert_speed, bool updateFlags = true) {`
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- `float GetVertSpeed() {`
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- `void SetClientHeading1(float heading, bool updateFlags = true) {`
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- `float GetClientHeading1() {`
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- `void SetClientHeading2(float heading, bool updateFlags = true) {`
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- `float GetClientHeading2() {`
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- `void SetClientPitch(float pitch, bool updateFlags = true) {`
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- `float GetClientPitch() {`
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- `int8 GetTutorialStep() {`
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- `void SetTutorialStep(int8 val) {`
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- `void AddMaintainedSpell(LuaSpell* spell);`
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- `void AddSpellEffect(LuaSpell* spell, int32 override_expire_time = 0);`
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- `void RemoveMaintainedSpell(LuaSpell* spell);`
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- `void RemoveSpellEffect(LuaSpell* spell);`
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- `void AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update = true);`
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- `void RemoveQuickbarItem(int32 bar, int32 slot, bool update = true);`
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- `void MoveQuickbarItem(int32 id, int32 new_slot);`
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- `void ClearQuickbarItems();`
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- `bool DamageEquippedItems(int8 amount = 10, Client* client = 0);`
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- `bool CanEquipItem(Item* item, int8 slot);`
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- `void SetEquippedItemAppearances();`
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- `int16 ConvertSlotToClient(int8 slot, int16 version);`
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- `int16 ConvertSlotFromClient(int8 slot, int16 version);`
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- `int16 GetNumSlotsEquip(int16 version);`
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- `int8 GetMaxBagSlots(int16 version);`
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- `void SendQuestRequiredSpawns(int32 quest_id);`
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- `void SendHistoryRequiredSpawns(int32 event_id);`
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- `int32 GetStepProgress(int32 quest_id, int32 step_id);`
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- `bool AddItem(Item* item, AddItemType type = AddItemType::NOT_SET);`
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- `bool AddItemToBank(Item* item);`
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- `int16 GetSpellSlotMappingCount();`
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- `int16 GetSpellPacketCount();`
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- `bool GetQuestStepComplete(int32 quest_id, int32 step_id);`
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- `int16 GetQuestStep(int32 quest_id);`
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- `int16 GetTaskGroupStep(int32 quest_id);`
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- `int8 GetSpellTier(int32 id);`
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- `void SetSpellStatus(Spell* spell, int8 status);`
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- `void RemoveSpellStatus(Spell* spell, int8 status);`
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- `int32 GetCharacterID();`
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- `void SetCharacterID(int32 new_id);`
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- `bool UpdateQuickbarNeeded();`
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- `void ResetQuickbarNeeded();`
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- `void set_character_flag(int flag);`
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- `void reset_character_flag(int flag);`
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- `void toggle_character_flag(int flag);`
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- `bool get_character_flag(int flag);`
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- `void AddCoins(int64 val);`
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- `bool RemoveCoins(int64 val);`
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- `bool HasCoins(int64 val);`
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- `void AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed = false);`
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- `void RemovePlayerSkill(int32 skill_id, bool save = false);`
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- `void RemoveSkillFromDB(Skill* skill, bool save = false);`
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- `void AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed = false);`
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- `sint32 GetFreeSpellBookSlot(int32 type);`
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- `vector<int32> GetSpellBookSpellIDBySkill(int32 skill_id);`
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- `void UpdateInventory(int32 bag_id);`
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- `bool IsPlayer(){ return true; }`
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- `int32 GetCoinsCopper();`
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- `int32 GetCoinsSilver();`
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- `int32 GetCoinsGold();`
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- `int32 GetCoinsPlat();`
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- `int32 GetBankCoinsCopper();`
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- `int32 GetBankCoinsSilver();`
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- `int32 GetBankCoinsGold();`
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- `int32 GetBankCoinsPlat();`
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- `int32 GetStatusPoints();`
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- `float GetXPVitality();`
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- `float GetTSXPVitality();`
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- `bool AdventureXPEnabled();`
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- `bool TradeskillXPEnabled();`
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- `void SetNeededXP(int32 val);`
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- `void SetNeededXP();`
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- `void SetXP(int32 val);`
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- `void SetNeededTSXP(int32 val);`
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- `void SetNeededTSXP();`
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- `void SetTSXP(int32 val);`
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- `int32 GetNeededXP();`
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- `float GetXPDebt();`
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- `int32 GetXP();`
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- `int32 GetNeededTSXP();`
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- `int32 GetTSXP();`
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- `bool AddXP(int32 xp_amount);`
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- `bool AddTSXP(int32 xp_amount);`
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- `bool DoubleXPEnabled();`
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- `float CalculateXP(Spawn* victim);`
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- `float CalculateTSXP(int8 level);`
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- `void CalculateOfflineDebtRecovery(int32 unix_timestamp);`
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- `void InCombat(bool val, bool range = false);`
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- `void PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version);`
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- `void AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size);`
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- `void AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size);`
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- `void AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size);`
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- `int32 GetTempInfoXorSize() { return info_xor_size; }`
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- `int32 GetTempVisXorSize() { return vis_xor_size; }`
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- `int32 GetTempPosXorSize() { return pos_xor_size; }`
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- `bool CheckPlayerInfo();`
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- `void CalculateLocation();`
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- `void SetSpawnDeleteTime(int32 id, int32 time);`
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- `int32 GetSpawnDeleteTime(int32 id);`
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- `void ClearRemovalTimers();`
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- `void ClearEverything();`
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- `bool IsResurrecting();`
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- `void SetResurrecting(bool val);`
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- `int8 GetTSArrowColor(int8 level);`
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- `int16 GetIndexForSpawn(Spawn* spawn);`
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- `bool WasSpawnRemoved(Spawn* spawn);`
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- `void RemoveSpawn(Spawn* spawn, bool delete_spawn = true);`
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- `bool ShouldSendSpawn(Spawn* spawn);`
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- `void SetLevel(int16 level, bool setUpdateFlags = true);`
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- `int32 GetIDWithPlayerSpawn(Spawn* spawn){`
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- `int16 GetNextSpawnIndex(Spawn* spawn, bool set_lock = true);`
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- `bool SetSpawnMap(Spawn* spawn);`
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- `void SetSpawnMapIndex(Spawn* spawn, int32 index)`
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- `int16 SetSpawnMapAndIndex(Spawn* spawn);`
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- `void RemoveQuest(int32 id, bool delete_quest);`
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- `bool HasQuestUpdateRequirement(Spawn* spawn);`
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- `void CheckQuestsCraftUpdate(Item* item, int32 qty);`
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- `void CheckQuestsHarvestUpdate(Item* item, int32 qty);`
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- `bool CheckQuestRemoveFlag(Spawn* spawn);`
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- `int8 CheckQuestFlag(Spawn* spawn);`
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- `bool UpdateQuestReward(int32 quest_id, QuestRewardData* qrd);`
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- `bool AcceptQuestReward(int32 item_id, int32 selectable_item_id);`
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- `bool SendQuestStepUpdate(int32 quest_id, int32 quest_step_id, bool display_quest_helper);`
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- `void SendQuest(int32 quest_id);`
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- `void UpdateQuestCompleteCount(int32 quest_id);`
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- `void GetQuestTemporaryRewards(int32 quest_id, std::vector<Item*>* items);`
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- `void AddQuestTemporaryReward(int32 quest_id, int32 item_id, int16 item_count);`
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- `bool CheckQuestRequired(Spawn* spawn);`
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- `void AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id);`
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- `void AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id);`
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- `bool HasQuestBeenCompleted(int32 quest_id);`
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- `int32 GetQuestCompletedCount(int32 quest_id);`
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- `void AddCompletedQuest(Quest* quest);`
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- `bool HasActiveQuest(int32 quest_id);`
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- `bool HasAnyQuest(int32 quest_id);`
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- `void SetFactionValue(int32 faction_id, sint32 value){`
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- `vector<int32> GetQuestIDs();`
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- `bool HasPendingLootItems(int32 id);`
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- `bool HasPendingLootItem(int32 id, int32 item_id);`
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- `void RemovePendingLootItem(int32 id, int32 item_id);`
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- `void RemovePendingLootItems(int32 id);`
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- `void AddPendingLootItems(int32 id, vector<Item*>* items);`
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- `int16 GetTierUp(int16 tier);`
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- `bool HasSpell(int32 spell_id, int8 tier = 255, bool include_higher_tiers = false, bool include_possible_scribe = false);`
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- `bool HasRecipeBook(int32 recipe_id);`
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- `void AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date);`
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- `void UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite = false);`
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- `sint64 GetPlayerStatisticValue(int32 stat_id);`
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- `void WritePlayerStatistics();`
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- `void SetGroup(PlayerGroup* group);`
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- `bool IsGroupMember(Entity* player);`
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- `void SetGroupInformation(PacketStruct* packet);`
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- `void ResetSavedSpawns();`
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- `bool IsReturningFromLD();`
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- `void SetReturningFromLD(bool val);`
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- `bool CheckLevelStatus(int16 new_level);`
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- `int16 GetLastMovementActivity();`
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- `void DestroyQuests();`
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- `string GetAwayMessage() const { return away_message; }`
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- `void SetAwayMessage(string val) { away_message = val; }`
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- `void SetRangeAttack(bool val);`
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- `bool GetRangeAttack();`
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- `bool AddMail(Mail* mail);`
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- `void DeleteMail(bool from_database = false);`
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- `void DeleteMail(int32 mail_id, bool from_database = false);`
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- `void SetIsTracking(bool val) { is_tracking = val; }`
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- `bool GetIsTracking() const { return is_tracking; }`
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- `void SetBiography(string new_biography) { biography = new_biography; }`
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- `string GetBiography() const { return biography; }`
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- `void SetPlayerAdventureClass(int8 new_class);`
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- `void SetGuild(Guild* new_guild) { guild = new_guild; }`
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- `void AddSkillBonus(int32 spell_id, int32 skill_id, float value);`
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- `bool CheckChangeInvisHistory(Entity* target);`
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- `void UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus);`
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- `void RemoveTargetInvisHistory(int32 targetID);`
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- `bool HasFreeBankSlot();`
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- `int8 FindFreeBankSlot();`
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- `void SetPendingCollectionReward(Collection *collection) { pending_collection_reward = collection; }`
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- `void AddPendingSelectableItemReward(int32 source_id, Item* item) {`
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- `void AddPendingItemReward(Item* item) {`
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- `bool HasPendingItemRewards() { return (pending_item_rewards.size() > 0 || pending_selectable_item_rewards.size() > 0); }`
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- `void ClearPendingSelectableItemRewards(int32 source_id, bool all = false) {`
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- `void ClearPendingItemRewards() { //the client doesn't send any reference to where the pending rewards came from, so if they collect one, we should just them all of them at once`
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- `void DeleteSpellBook(int8 type_selection = 0);`
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- `void RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list = true);`
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- `void ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type);`
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- `void GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point);`
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- `int8 GetSpellSlot(int32 spell_id);`
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- `void AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed = false);`
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- `void AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order, int8 treeid);`
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- `void AddLanguage(int32 id, const char *name, bool save_needed = false);`
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- `bool HasLanguage(int32 id);`
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- `bool HasLanguage(const char* name);`
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- `bool CanReceiveQuest(int32 quest_id, int8* ret = 0);`
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- `float GetBoatX() { if (info) return info->GetBoatX(); return 0; }`
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- `float GetBoatY() { if (info) return info->GetBoatY(); return 0; }`
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- `float GetBoatZ() { if (info) return info->GetBoatZ(); return 0; }`
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- `int32 GetBoatSpawn() { if (info) return info->GetBoatSpawn(); return 0; }`
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- `void SetBoatX(float x) { if (info) info->SetBoatX(x); }`
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- `void SetBoatY(float y) { if (info) info->SetBoatY(y); }`
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- `void SetBoatZ(float z) { if (info) info->SetBoatZ(z); }`
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- `void SetBoatSpawn(Spawn* boat) { if (info) info->SetBoatSpawn(boat); }`
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- `void SetPendingDeletion(bool val) { pending_deletion = val; }`
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- `bool GetPendingDeletion() { return pending_deletion; }`
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- `float GetPosPacketSpeed() { return pos_packet_speed; }`
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- `bool ControlFlagsChanged();`
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- `void SetPlayerControlFlag(int8 param, int8 param_value, bool is_active);`
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- `void SendControlFlagUpdates(Client* client);`
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- `void ApplyPassiveSpells();`
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- `void RemoveAllPassives();`
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- `int32 GetCurrentRecipe() { return current_recipe; }`
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- `void SetCurrentRecipe(int32 val) { current_recipe = val; }`
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- `void ResetPetInfo();`
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- `void ProcessCombat();`
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- `void UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2 = 0);`
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- `bool DiscoveredLocation(int32 locationID);`
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- `void LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd);`
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- `void SaveHistory();`
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- `void LockAllSpells();`
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- `void UnlockAllSpells(bool modify_recast = false, Spell* exception = 0);`
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- `void LockSpell(Spell* spell, int16 recast);`
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- `void UnlockSpell(Spell* spell);`
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- `void LockTSSpells();`
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- `void UnlockTSSpells();`
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- `void QueueSpell(Spell* spell);`
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- `void UnQueueSpell(Spell* spell);`
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- `void SetSpawnInfoStruct(PacketStruct* packet) { safe_delete(spawn_info_struct); spawn_info_struct = packet; }`
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- `void SetSpawnVisStruct(PacketStruct* packet) { safe_delete(spawn_vis_struct); spawn_vis_struct = packet; }`
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- `void SetSpawnPosStruct(PacketStruct* packet) { safe_delete(spawn_pos_struct); spawn_pos_struct = packet; }`
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- `void SetSpawnHeaderStruct(PacketStruct* packet) { safe_delete(spawn_header_struct); spawn_header_struct = packet; }`
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- `void SetSpawnFooterStruct(PacketStruct* packet) { safe_delete(spawn_footer_struct); spawn_footer_struct = packet; }`
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- `void SetSignFooterStruct(PacketStruct* packet) { safe_delete(sign_footer_struct); sign_footer_struct = packet; }`
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- `void SetWidgetFooterStruct(PacketStruct* packet) { safe_delete(widget_footer_struct); widget_footer_struct = packet; }`
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- `void SetTempMount(int32 id) { tmp_mount_model = id; }`
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- `int32 GetTempMount() { return tmp_mount_model; }`
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- `void SetTempMountColor(EQ2_Color* color) { tmp_mount_color = *color; }`
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- `EQ2_Color GetTempMountColor() { return tmp_mount_color; }`
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- `void SetTempMountSaddleColor(EQ2_Color* color) { tmp_mount_saddle_color = *color; }`
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- `EQ2_Color GetTempMountSaddleColor() { return tmp_mount_saddle_color; }`
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- `void LoadLUAHistory(int32 event_id, LUAHistory* history);`
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- `void SaveLUAHistory();`
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- `void UpdateLUAHistory(int32 event_id, int32 value, int32 value2);`
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- `bool HasGMVision() { return gm_vision; }`
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- `void SetGMVision(bool val) { gm_vision = val; }`
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- `void StopCombat(int8 type=0) {`
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- `void DismissAllPets();`
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- `void SaveSpellEffects();`
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- `void SetSaveSpellEffects(bool val) { stop_save_spell_effects = val; }`
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- `bool StopSaveSpellEffects() { return stop_save_spell_effects; }`
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- `void MentorTarget();`
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- `void SetMentorStats(int32 effective_level, int32 target_char_id = 0, bool update_stats = true);`
|
|
- `bool ResetMentorship() {`
|
|
- `void EnableResetMentorship() {`
|
|
- `bool SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item = 0);`
|
|
- `void AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag);`
|
|
- `int16 MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock = false);`
|
|
- `void ClearGMVisualFilters();`
|
|
- `int GetPVPAlignment();`
|
|
- `int32 GetCurrentLanguage() { return current_language_id; }`
|
|
- `void SetCurrentLanguage(int32 language_id) { current_language_id = language_id; }`
|
|
- `void SetActiveReward(bool val) { active_reward = val; }`
|
|
- `bool IsActiveReward() { return active_reward; }`
|
|
- `bool IsSpawnInRangeList(int32 spawn_id);`
|
|
- `void SetSpawnInRangeList(int32 spawn_id, bool in_range);`
|
|
- `void ProcessSpawnRangeUpdates();`
|
|
- `void CalculatePlayerHPPower(int16 new_level = 0);`
|
|
- `bool IsAllowedCombatEquip(int8 slot = 255, bool send_message = false);`
|
|
- `void SetActiveFoodUniqueID(int32 unique_id, bool update_db = true);`
|
|
- `void SetActiveDrinkUniqueID(int32 unique_id, bool update_db = true);`
|
|
- `int32 GetActiveFoodUniqueID() { return active_food_unique_id; }`
|
|
- `int32 GetActiveDrinkUniqueID() { return active_drink_unique_id; }`
|
|
- `void InitXPTable();`
|
|
- `void RemovePlayerStatistics();`
|
|
- `void AddPassiveSpell(int32 id, int8 tier);`
|
|
- `void RemovePassive(int32 id, int8 tier, bool remove_from_list = true);`
|
|
- `void HandleHistoryNone(int8 subtype, int32 value, int32 value2);`
|
|
- `void HandleHistoryDeath(int8 subtype, int32 value, int32 value2);`
|
|
- `void HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2);`
|
|
- `void HandleHistoryXP(int8 subtype, int32 value, int32 value2);`
|
|
- `void ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast = true, int16 recast = 0);`
|
|
- `void AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast = true, int16 recast = 0);`
|
|
- `void RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast = true, int16 recast = 0);`
|
|
- `void SetSpellEntryRecast(SpellBookEntry* spell, bool modify_recast, int16 recast);`
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|
|
|
## Notable Comments
|
|
|
|
- /*
|
|
- */
|
|
- /* Character History Type Defines */
|
|
- /* Spell Status */
|
|
- /* Character History Sub Type Defines */
|
|
- /// <summary>Character history data, should match the `character_history` table in the DB</summary>
|
|
- /// <summary>History set through the LUA system</summary>
|
|
- //LoginAppearances data;
|
|
- //data.equip_type = equip->equip_type;
|
|
- //appearanceList[slot_id] = data;
|