20 lines
817 B
Markdown
20 lines
817 B
Markdown
Function: SetAccessToEntityCommandByCharID(Spawn, CharID, CommandString, Allowed)
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Description: Similar to SetAccessToEntityCommand, but targets a specific player (by character ID) and spawn. It toggles a command’s availability for that one player on the given spawn.
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Parameters:
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Spawn: Spawn – The entity offering the command.
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CharID: Int32 – The character ID of the player whose access to adjust.
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CommandString: String – The command name.
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Allowed: UInt8 – `1` to allow that player to use the command; `0` to deny them.
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Returns: If successful at setting permission to the entity command, function return's true.
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Example:
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-- Example usage (allow only a specific player to use a secret door’s “Open” command)
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SetAccessToEntityCommandByCharID(SecretDoor, PlayerCharID, "Open", 1) |