1.0 KiB
1.0 KiB
File: Bot.h
Classes
TradeItemInfo
Bot
Functions
bool IsBot() { return true; }
void GiveItem(int32 item_id);
void GiveItem(Item* item);
void RemoveItem(Item* item);
void TradeItemAdded(Item* item);
void AddItemToTrade(int8 slot);
bool CheckTradeItems(map<int8, TradeItemInfo>* list);
void FinishTrade();
void GetNewSpells();
void SetCombatTarget(int32 target) { combat_target = target; }
void MessageGroup(string msg);
void SetRecast(Spell* spell, int32 time);
bool ShouldMelee();
void SetMainTank(Entity* tank) { main_tank = tank; }
void Camp(bool immediate=false);
void ChangeLevel(int16 old_level, int16 new_level);
bool IsCamping() { return camping; }
bool IsImmediateCamp() { return immediate_camp; }
void Begin_Camp();
bool CanEquipItem(Item* item);
bool IsSpellReady(Spell* spell);
int8 GetHealThreshold();
Notable Comments
- // First int32 = spell id (change to timer id later), second int32 is time the spell is available to cast again